MewSol for states =)

Discussion in 'Deck Help and Strategy' started by Lt. Boomer, Mar 3, 2011.

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  1. Lt. Boomer

    Lt. Boomer New Member

    I've been trying for weeks on trying to work out the kinks of this deck and i've relented to posting my list online for help.

    3 Mew prime
    3 Absol prime
    1 Celebi Prime
    2 Sableye SF
    2 Uxie LA
    1 unown Q
    2 Smergle
    1 Azelf

    Lost zoned pokemon:
    1 Machamp SF
    1 Crobat Prime
    1 Umbreon UD
    1 J-puff HGSS
    1 Lucario CoL
    1 Gengar (fainting spell)
    1 Muk (sludge drag)

    3 Collectors
    2 Judge
    2 Seekers
    2 Bebe's Search
    2 Cyrus's Conspiracy
    1 Palmers Contribution
    1 Interviewers Questions
    1 Copycat
    1 Prof Oaks new theory

    1 Luxury ball
    1 warp point
    1 Switch
    1 Expert belt
    1 Energy Exchanger
    1 Lost remover

    2 Galactic HQ

    2 Special Darks
    3 Dark
    2 Grass
    4 Psychic
    1 Fighting
    3 DCE

    The pokemon chosen for the lost zone each have their place. Machamp is for SP counter. Crobat for tanking pokemon. J-puff is for high fast dmg. Umbreon is for stalling against decks dependent on powers and bodies. Lucario is for later in game when my lost zone is stacked and i need the most dmg i can possibly do.
    Play testing this against Gyra proved that depending on starts i can stay a step ahead though the deck has a dialga tech that completely shuts off the mew. I play Muk to at least try and get the diagla active to try and kill it. This is a tough match, but the possible donk on magikarps keeps this deck in running.
    I've also played against the Lostgar. This deck makes me very cautious on when to attack with absol cause of dropping stuff in the Lostzone for the kill. I lose most of time only because i play too offensive cause im playing a friend. Keeping the absol only for K/Oing the gengars will provide the best outcome for a win. Playing smart is key for this match up.
    Playing SP will a difficult match up if they play dialga. Best hope is to get machamp into Lostzone and sweep. When dialga comes out i use frostlass to pull it active and attack with absol. Haven't tried this Decklist against it yet, but have higher hopes =).

    I am not set on this List completely, i only have 3 mews and 3 absols so suggesting more will not be an option at this point. I also don't like Mewperior due to absolutely no counter for dialga to my knowledge. I was thinking of replacing Sableyes for Smergles, but not sure if that will be for the better or worse.
    Any help on solidifing this deck would be greatly appreciated =)
  2. bosoxfan818

    bosoxfan818 New Member

    -2 Bebe's (you don't need them as all of your non-lost zoned pokemon are basic)
    +2 Fisherman (this could be very useful if one of your mew's gets ko'd with 3 different energies attached to him)
  3. Lt. Boomer

    Lt. Boomer New Member

    Mew is pretty much a glass cannon so getting 3 energies on him will be rare. And the bebe's are in so i can search for a specific pokemon to lost zone with Absol
  4. neverlookback

    neverlookback New Member

    thats an interesting deck im gonna have to check it out!
  5. chopemdown

    chopemdown New Member

    i think you should run some rainbow energy.
  6. Lt. Boomer

    Lt. Boomer New Member

    yeah i made modifications and put in 4 rainbow energies. Though after playing it at states, i don't think it is ready for this format. After worlds it should be a power house.
  7. sToRm07

    sToRm07 New Member

    why not lost zone an exxegutor LA? Psychic strategy and playing out your hand prior makes for a sick lock
  8. TheKing

    TheKing New Member

    I think you should add in some rescue energy to get back mews.

    Yeah, he should be playing Uxie with 59 energy
  9. Ze Quidinateur

    Ze Quidinateur New Member

    I'm testing a Mew + SP sniper toolbox ATM, and Garchomp C + Mew for a T2 Dragon Rush is situational, but can be devastating.

    -1 Celebi (only 2 grass energy in the deck, and the only attack you need grass for costs 1 energy)
    -1 Copycat (Rarely better than Oak's, especially if you also run Judge)
    +1 DCE
    +1 Garchomp C Lv.X.
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