Scipio
New Member
Familiar? Yeah, I did post this on Beach earlier.
20 Pokemon:
2 :darkarkrai LVX
2 :darkarkrai lv.38
4 :dark:Mightyena lv.42
4 :darkoochyena lv.17
2 :fighting:Claydol lv.45
2 :fighting:Baltoy lv.11
4 :lightningPachirisu lv.30
24 Trainers:
4 Roseanne's Research
4 Bebe's Search
3 Technical Machine TS-1
3 Time-Space Distortion
4 Pluspower
4 Moonlight Stadium
2 Professor Rowan
16 Energy:
4 Special :dark: Energy
12 Basic :dark: Energy
Strategy:
Set up Mightyena and a full bench, and do 80 for 2 Dark energy with Darkrai X backing up. Who incidentally makes a good backup attacker.
The parts of this deck:
Pachirisu:
Since this deck requires a full bench to work, Pachirisu is the starter of choice. People who think it isn't good due to Phione+Call or Jirachi need their minds checked - its still a good starter, particulary due to the technical machine.
Claydol:
Hey, its Claydol. Get off my case.
Darkrai LVX
Darkrai LVX has a few roles here. First off, there's the fact that it makes basic Dark energy get the Special dark energy effect. This allows the damage output to drastically rise. Then, he's no shabby backup attacker himself, getting 70+possibly lethal sleep for 3. Why the Reach Over Darkrai, you may ask? Well, because its not intended as main attacker, the fact that its a slightly better starter as the other Darkrais for getting energy gives it my preference.
Mightyena
Alright, his main attraction is dealing 10 damage for each Pokemon you have in play. This includes itself. Now 60 for 2 is...pretty good, but nothing groundbreaking. But because he's Dark, it gets so much better. 80 for 2 is pretty much a 2HKO on anything in the format, only Rhyperior X and Wailord will survive. And Mightyena generally won't enjoy Rhyperior X anyway.
As for his other attack - its a nice bonus to use against basics, either if you're still setting up stuff, or if you can't immediately KO them just yet (Mewtwo LVX or opposing Darkrais come to mind). Its a bonus, not the main part of his attraction.
As for Poochyena - Its not the worst card to start with. It can stall opposing Pachirisu's/Phione's a bit with Corner. Still, nothing spectacular and should be evolved as soon as possible.
As for the trainers...
Roseanne/Bebe
They're just good cards that compliment each other awesomely. Not much to say.
TMTS1
Mainly used on Pachirisu. Can help a lone Baltoy start, or a Poochyena/Baltoy start, or something amongst those lines. Good card, pity there's a lack of searchability.
TSD
Chosen due to the relatively low HP count of my Pokemon. As well as the need of having a full bench. Also, the 3 copies of this card triple the value of this deck Wink
Pluspower
Nabs OHKO's on 90 HP pokemon, and can even help tackling 100 HP stuff with 2. This is particulary handy against AMU, which won't enjoy facing this deck anyway.
Moonlight Stadium
The other reason AMU hates you. I kill their stadium before I let the dog swing for the OHKO on a pixie. It also counters potentional Stark Mountains/Dawn Stadiums/You name it. Free retreat helps with getting out Darkrai X.
Professor Rowan
Not 100% certain yet with Cynthia's coming up, but it is a great card. Hand replenishment with keeping 1 card is good, if not awesome.
Special Dark Energy
Just in case Darkrai X fails to show up. Slim odds, but best not taking any chances.
MATCHUPS:
Mighty Shades - Kingdra: 45-55
The speed of Kingdra is undeniable. Its not a HORRID matchup, but you need to get a bit lucky in how fast you get your evolutions out. Due to the low energy cost of this deck, you can keep up.
Mighty Shades - AMU: 70-30
Mightyena is already a counter to AMU. Having its own deck dedicated to it only makes it worse for poor little PIXIE POWA. The potentional OHKO on any of the LVX's make it even funnier.
Mighty Shades - PLOX: 52-48
Resistance to Gardevoir = Good. Weakness to Gallade = Autsch. Still, you outspeed them. If they manage to get a good Aggro Gallade going, it may be a bumpy ride. You still 2-shot any Gallade, though. Gardevoir is less of a threat.
Mighty Shades - Rhyperior: 30-70
Not being able to have a solid 2-shot at Rhyperior X + Weakness = Hurt. On the other hand, you have chances early game, when Rhyperior struggles a bit setting up. When they're rolling, though, its good game.
Mighty Shades - Kyo/Groudonk: 80-20
Its good if you can completely disable them. Getting off 1 Call for Family should already seal the deal.
Mighty Shades - Empozong: 50-50
They can OHKO you. On the other hand, Bronzong doesn't harm your main attacker putting him out of comission. You don't have Candied pokes so potentional Omastars don't hurt as badly. Still, those OHKO's Empoleon can pull bite.
Mighty Shades - Eevee&Co: 45-55
A tough matchup due to the speed. Eevee and pals can decide to hide behind a stalling Leafeon X with Leaf Guard. While you still do 60, which does 2-shot, they have some healing going on. Plus, they can 2HKO you as well and have energy acceleration. Bumpy but doable.
Mighty Shades - Garchomp: ??-??
This will depend hugely on the metagame. I may be mistaken but I'm not seeing a lot of Fight-Weakness around for next meta. This might lead to Chomp running few Fight energy, which will swing this matchup into a huge advantage. However, if Fight weak becomes more abundant, it will hurt this matchup.
Mighty Shades - Skittles: LOL-LOL
They rely on a basic. Togekiss can't reliably 2HKO you, while you 2HKO even if they heal in between. You win this, no questions asked, unless you get donked.
Mighty Shades - VileLossom: 50-50
This does rely a bit on the coinflips coming from the opposition. A full powered Bellossom potentionally OHKO'ing your Mightyenas wont help either. At least you can retreat out of Burn/Poison fairly easy, and they are hurt by low HP and big reliance on their bench. If they don't get their perfect setup, you can win this.
Mighty Shades - Scorpio: 40-60
Weakness + Status effects hurt. On the other hand, unless its paralysis, its very easy to switch out of. Beware of RANDOMXOUTTANOWHERE, it will OHKO you regardless. You do have a chance though since their not all that sturdy either.
20 Pokemon:
2 :darkarkrai LVX
2 :darkarkrai lv.38
4 :dark:Mightyena lv.42
4 :darkoochyena lv.17
2 :fighting:Claydol lv.45
2 :fighting:Baltoy lv.11
4 :lightningPachirisu lv.30
24 Trainers:
4 Roseanne's Research
4 Bebe's Search
3 Technical Machine TS-1
3 Time-Space Distortion
4 Pluspower
4 Moonlight Stadium
2 Professor Rowan
16 Energy:
4 Special :dark: Energy
12 Basic :dark: Energy
Strategy:
Set up Mightyena and a full bench, and do 80 for 2 Dark energy with Darkrai X backing up. Who incidentally makes a good backup attacker.
The parts of this deck:
Pachirisu:
Since this deck requires a full bench to work, Pachirisu is the starter of choice. People who think it isn't good due to Phione+Call or Jirachi need their minds checked - its still a good starter, particulary due to the technical machine.
Claydol:
Hey, its Claydol. Get off my case.
Darkrai LVX
Darkrai LVX has a few roles here. First off, there's the fact that it makes basic Dark energy get the Special dark energy effect. This allows the damage output to drastically rise. Then, he's no shabby backup attacker himself, getting 70+possibly lethal sleep for 3. Why the Reach Over Darkrai, you may ask? Well, because its not intended as main attacker, the fact that its a slightly better starter as the other Darkrais for getting energy gives it my preference.
Mightyena
Alright, his main attraction is dealing 10 damage for each Pokemon you have in play. This includes itself. Now 60 for 2 is...pretty good, but nothing groundbreaking. But because he's Dark, it gets so much better. 80 for 2 is pretty much a 2HKO on anything in the format, only Rhyperior X and Wailord will survive. And Mightyena generally won't enjoy Rhyperior X anyway.
As for his other attack - its a nice bonus to use against basics, either if you're still setting up stuff, or if you can't immediately KO them just yet (Mewtwo LVX or opposing Darkrais come to mind). Its a bonus, not the main part of his attraction.
As for Poochyena - Its not the worst card to start with. It can stall opposing Pachirisu's/Phione's a bit with Corner. Still, nothing spectacular and should be evolved as soon as possible.
As for the trainers...
Roseanne/Bebe
They're just good cards that compliment each other awesomely. Not much to say.
TMTS1
Mainly used on Pachirisu. Can help a lone Baltoy start, or a Poochyena/Baltoy start, or something amongst those lines. Good card, pity there's a lack of searchability.
TSD
Chosen due to the relatively low HP count of my Pokemon. As well as the need of having a full bench. Also, the 3 copies of this card triple the value of this deck Wink
Pluspower
Nabs OHKO's on 90 HP pokemon, and can even help tackling 100 HP stuff with 2. This is particulary handy against AMU, which won't enjoy facing this deck anyway.
Moonlight Stadium
The other reason AMU hates you. I kill their stadium before I let the dog swing for the OHKO on a pixie. It also counters potentional Stark Mountains/Dawn Stadiums/You name it. Free retreat helps with getting out Darkrai X.
Professor Rowan
Not 100% certain yet with Cynthia's coming up, but it is a great card. Hand replenishment with keeping 1 card is good, if not awesome.
Special Dark Energy
Just in case Darkrai X fails to show up. Slim odds, but best not taking any chances.
MATCHUPS:
Mighty Shades - Kingdra: 45-55
The speed of Kingdra is undeniable. Its not a HORRID matchup, but you need to get a bit lucky in how fast you get your evolutions out. Due to the low energy cost of this deck, you can keep up.
Mighty Shades - AMU: 70-30
Mightyena is already a counter to AMU. Having its own deck dedicated to it only makes it worse for poor little PIXIE POWA. The potentional OHKO on any of the LVX's make it even funnier.
Mighty Shades - PLOX: 52-48
Resistance to Gardevoir = Good. Weakness to Gallade = Autsch. Still, you outspeed them. If they manage to get a good Aggro Gallade going, it may be a bumpy ride. You still 2-shot any Gallade, though. Gardevoir is less of a threat.
Mighty Shades - Rhyperior: 30-70
Not being able to have a solid 2-shot at Rhyperior X + Weakness = Hurt. On the other hand, you have chances early game, when Rhyperior struggles a bit setting up. When they're rolling, though, its good game.
Mighty Shades - Kyo/Groudonk: 80-20
Its good if you can completely disable them. Getting off 1 Call for Family should already seal the deal.
Mighty Shades - Empozong: 50-50
They can OHKO you. On the other hand, Bronzong doesn't harm your main attacker putting him out of comission. You don't have Candied pokes so potentional Omastars don't hurt as badly. Still, those OHKO's Empoleon can pull bite.
Mighty Shades - Eevee&Co: 45-55
A tough matchup due to the speed. Eevee and pals can decide to hide behind a stalling Leafeon X with Leaf Guard. While you still do 60, which does 2-shot, they have some healing going on. Plus, they can 2HKO you as well and have energy acceleration. Bumpy but doable.
Mighty Shades - Garchomp: ??-??
This will depend hugely on the metagame. I may be mistaken but I'm not seeing a lot of Fight-Weakness around for next meta. This might lead to Chomp running few Fight energy, which will swing this matchup into a huge advantage. However, if Fight weak becomes more abundant, it will hurt this matchup.
Mighty Shades - Skittles: LOL-LOL
They rely on a basic. Togekiss can't reliably 2HKO you, while you 2HKO even if they heal in between. You win this, no questions asked, unless you get donked.
Mighty Shades - VileLossom: 50-50
This does rely a bit on the coinflips coming from the opposition. A full powered Bellossom potentionally OHKO'ing your Mightyenas wont help either. At least you can retreat out of Burn/Poison fairly easy, and they are hurt by low HP and big reliance on their bench. If they don't get their perfect setup, you can win this.
Mighty Shades - Scorpio: 40-60
Weakness + Status effects hurt. On the other hand, unless its paralysis, its very easy to switch out of. Beware of RANDOMXOUTTANOWHERE, it will OHKO you regardless. You do have a chance though since their not all that sturdy either.
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