Mr. PotatoHatter (No article or outrageous claims... just a normal deck)

Discussion in 'Deck Help and Strategy' started by Hatter™, Aug 20, 2008.

8 league13 468 60
Thread Status:
Not open for further replies.
  1. Hatter™

    Hatter™ Active Member

    So this is a team hatter production, but disclaimer:
    This deck is fairly decent, but I am not claiming it beats every deck out there.

    Trainers: 27
    1 Night Maintenance
    2 Cynthia's Feelings
    3 Buck's Training
    1 Warp Point
    2 Evo TM
    4 PokeRadar
    3 Rose
    4 Bebe's Search
    4 Rare Candy(I tried 3, but 4 helps more)
    3 Dusk Ball(will probably take out, but it helps)

    Energy: 15
    6 Fighting Energy
    9 Metal Energy

    Pokemon: 18
    1 Spiritomb
    2 Claydol
    2 Baltoy
    3 Togekiss
    1 Togetic
    3 Togepi
    3 Probopass
    3 Nosepass

    Strategy: Very simple, use Togekiss to power up your Probo's and start spreading away:thumb:
     
  2. Psyco Pedestrian

    Psyco Pedestrian New Member

    I like this a lot. I made it at Worlds, played with it a lot. Evo TM isn't needed, maybe one Dev TM instead.
     
  3. Rew

    Rew Active Member

    dusknoir =) 1 more night maintenance maybe?
     
  4. charchar

    charchar New Member

    multis?might help...id like a seconds night maintence....i like it, might not be bad....
     
  5. lestatxxx

    lestatxxx New Member

    use TM-TS2, and yanmenga more damage
     
  6. Blaziken 1111

    Blaziken 1111 Active Member

    How many metal energy would you try to get on probpass. 2-3?
     
  7. Psyco Pedestrian

    Psyco Pedestrian New Member

    Yanmega isn't that great. 10 to everyone, compared to 60 to the active and 2+ to the bench hitting 20. With 9 Metal, you normally get about 2-3 on average with Togekiss. I play 4 Fighting, 4 Call, and 9 Metal. Call makes it faster, even though you can't get it with Kiss.
     
  8. mrdraz07

    mrdraz07 New Member

    Magmortar's almost strictly better. Same weakness, but you have more attacking versatility, nearly the same Body, and Magmar > Nosepass. You also get the benefit of Mag X sniping and burning stuff, and streamlining your energy.

    Is there some other upside I'm missing?
     
  9. Hatter™

    Hatter™ Active Member

    Probopass is awesome
    and its body is good.

    Let's on say how this is worse than blah blah please, lets just work on the deck for how it is.


    (side note: i wonder if i should of put BDIF or WILL WIN BR'S or ARTICLE INCLUDED!)
     
  10. mrdraz07

    mrdraz07 New Member

    I have my doubts, but I'll try it.

    If this weren't a Hatter production, it would be called Eskimo Kiss :lol:
     
  11. vanderbilt_grad

    vanderbilt_grad New Member

    I still think that Multi Energy is the play with Probopass even if Togekiss can't search it out directly.

    I think that this deck could also use a as starter. Patchi is pretty dated ... but I really think it would work here both in setting up and to dink those electric weak water types.
     
  12. Flygon999

    Flygon999 New Member

    I would consider using SSU's, helps out with Togekiss and Spiritomb.

    Pherhaps the Dusk Balls should go for SSUs.
     
  13. mrdraz07

    mrdraz07 New Member

    I 'sharked this last night...and I took FOUUR prizes at once lol

    Maybe instead of Dusk Ball, switch it to the Evo TM, then run 2 Devo TM.
     
  14. blitz101

    blitz101 Member

    yes but yanmega's attack is free and its retreat is free so no use comparing the 2 but probopass is better for this deck
     
  15. mozartrules

    mozartrules New Member

    Have you thought about changing the Togekiss line to Magnezone LvlX, probably a 3-1-3-1 line (Multi + Basic Metal energy). You would get the free retreat option and energy moving instead of the acceleration and a far superior attacker that at least exposes some water Pokemon (sadly neither Empoleon nor Kingdra). I like the idea of not having to commit too much energy to a Pokemon just in case the opponent finds a couple of pluspowers from nowhere.

    I like Yanmega a lot, but not in this deck. It screams to be played with Sceptile where you get the split weakness and the perfect second attack for two energies.
     
  16. Hatter™

    Hatter™ Active Member

    Magnezone is decent, but I would only consider it when the new one comes out that gets back energy, as this deck is meant to start hitting you fast and hard(i.e. Togekiss)

    draz: see the deck isn't that bad :D
    I don't need to run 4 Evo TM's 2 is good enough, and I've seen that Dusk Ball can help me, but ill look at my other options
     
  17. Blaziken 1111

    Blaziken 1111 Active Member

    You need at least 2 NM in fact I would play 3 to get the energy back into the deck.
     
Thread Status:
Not open for further replies.

Share This Page