Murkrow Swarm

Discussion in 'Deck Help and Strategy' started by reptilemaster, Dec 3, 2007.

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  1. reptilemaster

    reptilemaster New Member

    I just pulled a second honchkrow lv x and was wondering if this deck would work.

    2 Honchkrow lv.X
    2 Honchkrow
    4 Murkrow mt

    4 Quick Ball
    2 Super Scoop Up
    1 Holon Mentor
    4 Celio's Network
    1 Warp Point
    3 TV Reporter
    2 Windstorm
    4 PlusPower
    2 Roseanne's Research
    4 Energy Renoval 2
    3 Night Maintenance
    2 Buffer Piece
    2 Team Galactic's Mars
    2 Team Galactic's Wager

    4 Double Rainbow
    4 Special Darkness
    8 Basic Darkness

    Any fixes would help too.
  2. garchompx12

    garchompx12 New Member

    u should add in absol and umbreon *(DWD). they make honchkrow worth playing
  3. reptilemaster

    reptilemaster New Member

    I'll add them once I get them.
  4. pichu bros. rox

    pichu bros. rox New Member

    -2 Super Scoop Up

    +2 TGMars
  5. Dudeman1993

    Dudeman1993 New Member

    I actually would think that you take out a Lv.X for another Honchkrow. You want to get one out VERY FAST, and if you get Lv.X, it's not so great. You want to swarm FAST, and Lv.X is just a tech.
  6. Darkwalker

    Darkwalker New Member

    Actually 2-2 Honchcrow is much better. You generally only want one Murkrow evolved, therefore the second Honchcrow is usally useless, let alone a third. Having played this at a Cities last weekend with only 1 Honch Lvl X, I can attest that you are at a huge disadvantage if the Lvl X is prized or gets discarded.
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