Was working on another guy's mewtwo deck, and came up with this...thought it could be rather strong. His question was about the most viable quick mewtwo -ex deck. COPIED TEXT OF MY OTHER POST: The quickest way to insure a fully-powered turn two mewtwo -ex?: 4 marrill (free retreat) 4 mewtwo -ex 4 dual ball (pokemon fan club would get in the way of your ability to use TV reporter or Juggler first turn) 4 juggler 4 TV reporter (other trainers peripheral...your usual draw engine, healing stuff, switchiness) And that's the basis of the deck. Energy is up to you, depending on the number of trainers you like to run. The bottom line being a turn-two fully powered mewtwo -ex, you'll want to minimize the chances of starting with (insert any of the 8 additional pokemon you have in your deck). Marrill retreats for free, saving you your energy attach for that first turn, assuming you don't start with a mewtwo -ex - necessitating the use of the dual ball, or some of your card drawing, to find one on that first turn. Of course, you could drop the marrill, making this a rather bizarre version of the old "Mewtwo Mulligan" idea. If you don't particularly care about mulliganing 6 or 7 times, that's actually the way to go, though there's an even sneakier thing you could do, that I'll present later. Anyway, get that mewtwo first turn, attach your energy, use one of those discarding trainers (you'll have at least 8 in the deck...TV reporter and juggler), and start with the 60 turn two. Yes, it's fragile. Yes, a single wobbuffet could thrash it. However, your question was, to paraphrase, "Is my deck as close to guaranteeing a second-turn fully powered mewtwo -ex as you can get?". The above is your answer, in skeletal form. Now for the even sneakier, and stronger, possibility: 4 mewtwo -ex (Any fossil-based pokemon line out there....Cradily and Omastar are nasty...You could run Kabutops -ex, but again, wobbuffett....) A few marrill, just for the safety net 4 Juggler 4 TV reporter 4 (Mysterious fossil, root fossil, claw fossil....your choice. Avoid the buried fossil; you can't choose to take a mulligan with it) More of your standard trainers Energy to taste (cradily and omastar require very little energy to be effective, cradily in particular). Now you've got power AND tech. With the fossils, you have the option to take a mulligan if you don't start with that mewtwo -ex. You can also leave one active if you like the card draw in your hand and go from there to get your mewtwo -ex, picking up the fossil when you're ready. For example, a starting hand of: 2 root fossil 3 psychic energy 1 juggler 1 dual ball Would be hard to say no to, although you could. Drop both fossil, and use that beautiful card draw to try and snag a mewtwo. Of course, all you really need is some combination of Mewtwo -ex+energy+(TV reporter or Juggler), so with the versatility of the fossils, you could just mulligan until you get that. If you fear fire, run the omastar. If you love board control, fear gardevoir -ex, and fear wobbuffett even more, run the cradily. Overall, here's what I'd run: 4 mewtwo -ex 3 lileep 3 cradily (10 pokemon) 4 root fossil 4 TV reporter 4 Juggler 2 (other card draw...I suggest oak's research, for when you feel your deck could use a good shuffle) 4 switch/warp point (save that mewtwo! warp point: Get that dang wobbuffett outta the active!) 2 town volunteers (juggler+TV reporter=quick decking without this) 3 dual ball (remember, we're all about that first turn mewtwo) 4 oran berry/potion/moo-moo (your choice) 3 (whatever....low pressure system? Strength charm? Crystal shard? Even super energy removal 2 can be wicked with your active fossil....) Total: 30 Energy: 16 psychic 4 grass (not multi....you can't use multi with juggler, or get it back with town volunteers) Total: 20 (high, but remember, your energy is part of your draw engine too...plus, this deck has so much space that you can feel free to tinker) Bottom line is that you can use the mulligan to your advantage, until you've got that turn one active mewtwo with the ability to charge itself up. You've also got a "backup hitter" that, in other decks, is the focal point. Not alot of decks can stand up to a consistent turn-two-and-on 60 damage, with pure board control in the middle and later rounds. I chose cradily for its ability to get wobbuffett out of the active slot for you. If you fear blaziken-rayquaza more, omastar may be your choice. Hope this helps. And, well, heck....I like this idea so much I'm going to post it separately, see what I can generate with it. Cheers, Dendrobatida END COPIED TEXT And so there you have it: a way to ensure yourself the mewtwo -ex, with enough backup to be truly viable. Again, I opted for cradily because I think it's a pokemon that people always think to themselves "Man, I'm glad more people don't play cradily", because it's insidious and just strange enough to work, and cause your opponent to think. It is missing that "cleaner" element, but that's what mewtwo -ex gives you. Omastar is more physically powerful, and pulldown is tight, too, so really I could see one going either way.