my electivire deck

Discussion in 'Deck Help and Strategy' started by gengardeckwinzz, Mar 20, 2008.

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  1. gengardeckwinzz

    gengardeckwinzz New Member

    k so first of all, this is a pretty vague rough draft due to me making this deck like 10 min ago... i wanted to do something with electivire to here it is...

    4 Pachirisu
    3 Elekid dp
    3 electabuzz d
    2 electivire DP
    1 electivire SW
    1 electivire lv x
    2 mareep SW
    1 flaffy SW
    2 ampharos SW
    1 Rayquaza ex d
    1 baltoy GE
    1 claydol GE

    3 celios
    2 POV
    2 Scott
    2 rare candy
    2 holon circle
    2 plus power
    2 strength charm
    2 roseannes research
    2 castaway
    2 warp point

    2 scramble

    strategy: start pachi(hopefully) then setup a DP electivire with elekid and electabuzz under and a SW (with only electauzz under) asap. start attacking with the DP one by doing 120 (if necessary) and then lv up when u can. after doing 120 level up attach an energy and use the SW one's pokepower then use the DP electivire poke power to move that energy therefore having enough energy to use the X's attack if you can, drop a tool or a stadium to be immuned from our opponents next turn(rinse and repeat this strategy with the other DP electivire while keeping the SW on the bench)

    Ampharos is in there for his poke body(or power i forget) which does 10 to their bench when your opponent plays a supporter. this works great with vire X's poke body ampharos can also be a secondary attacker if necessary

    Claydol line is just to cycle through the deck and get what u need

    holon circle is in there to stall when u dont have Vire x out to attack with in between 120's your opponent probably wont waste an attack to kill it so when its your turn again hopefully u have the X by now and u can use his attack to discard holon circle do 50 and not get touched next turn

    Again, this is just a rough draft due to making this like 10 min ago

    So, any helpful changes comments and critizism is always appreciated
    Last edited: Mar 20, 2008
  2. charchar

    charchar New Member

    I played what I wrote(a little different) and it beat magmorter 3 times and I never lost!
  3. gengardeckwinzz

    gengardeckwinzz New Member

    I dont know about that but i find pachi to work better because he can get a elekid and a electabuzz, also i like the strength charms to OHKO Gallade mag X and Garchomp. Also the ampharos line is in there for why i said and i dont want to cut him :x Also the holon circles are crucial to the strat so cutting them would be contradictive. 3 Maybe, 2 not so much. However i'll playtest it with furret. Thanks for the advice.
    Last edited: Mar 20, 2008
  4. Darkwalker

    Darkwalker New Member

    The main problem with using Pachirisu with Elekid and Electabuzz is you have to put the basics directly on the bench (as opposed to your hand). What this means for your deck is you can't evolve Electabuzz from Elekid, which limits Pachirisu's usefulness quite a bit. Claydol in addition to Electabuzz is kind of counter productive as well, Claydol puts the cards you don't want on the bottom of the deck, which is where Electabuzz lets you draw from.
  5. gengardeckwinzz

    gengardeckwinzz New Member

    ah, i see. well that makes sense thanks for clearing that up
  6. Ajax

    Ajax New Member

    -1 vire DP +1 Vire SW, this way you get up tp 3 energy a turn on your vire DP
  7. charchar

    charchar New Member

    what if it's prized?
  8. Ajax

    Ajax New Member

    That is true, but same goes for the Lv. X, and the odds are against it being preized. But if it is, than the SW one can attack for a bit, and ampharos`attack isn`t that bad either.
  9. afstandopleren

    afstandopleren New Member

    This is what I am running in my Vire deck:

    4 Elekids (Does not matter from which set but I recomend the one from DP)
    4 Electabuzz DF
    1 Electivire DP
    2 Electivire SW
    1 Elecktivire lv. X
    4 Mareep SW
    2 Flaafy SW
    3 Ampharos SW

    14 energy's
    6 energy's

    4 Bebe's Search
    4 Roseanne's Research
    3 Rare Candy

    The good is that you can abuse Roseanne to get Elekid and Buzz setup in 1 turn for an insane drawing speed.
    Also, this deck does not rely heavily on just Vire since there are alot of ways to do damage.
  10. puff5

    puff5 New Member

    -1 warp point +1 Rossanes
  11. Muscovy Level X

    Muscovy Level X New Member

    First off, Pachi isn't that great. I can't think of any definitive better openers, but concider that. Second, I don't see why Ampharos is in there the way it is.
    Perhaps try this:
    2 Fearow delta
    3 Spearow (CG)
    1 electivire lv.X
    3 electevire (2 DP, 1 SW)
    2 electabuzz delta
    3 elekid (2 DP, 1 DF)
    3 Ampharos (2 DF [delta], 1 SW)
    2 Flaffy delta
    3 Mareep (2 DF [delta], 1 SW)

    2 scramble

    2 holon lake
    1 holon circle
    1 scott
    3 celio
    3 rare candy
    2 warp point
    1 copycat
    2 castaway
    2 strenth charm
    2 pluspower
    2 holon adventuer
    2 roseane's

    Ampharos delta:
    Fearow delta and Holon lake become wicked with Ampharos delta in play. Try it to make sure.

    Or if you ignor this, take out the claydol line, and put more Ray delta ex's in.
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