This is the first time I've ever tried building a deck for any Modified. I'm not expecting glowing reviews, but I am hoping for a lot of comments. When giving comments, please keep in mind that my selection of cards eligible for E-on is extremely limited, and consists almost exclusively of Aquapolis and Skyridge cards, mostly Trainers. However, I'd appreciate any fixes you can give me, whether or not I can do them.
Pokemon (13):
1 Mewtwo EX
4 Gastly (Expedition)
3 Haunter (Expedition)
3 Poochyena (1 each, R&S)
2 Mightyena (Uncommon, R&S)
Trainers (29):
3 Switch
3 Potion
3 Moo-Moo Milk
2 Oracle
2 Pokemon Fan Club
2 Fast Ball
3 Professor Elm's Training Method
3 Copycat
2 Juggler
2 Power Charge
2 Fisherman
2 Town Volunteers
Energy (18):
10 Psychic Energy
4 Rainbow Energy
4 Darkness Energy
Strategy: The Mightyenas and Haunters are the deck's focus, although the Mewtwo ex is a welcome support. The Mightyena actually has good potential for an uncommon, and Haunter can be a powerhouse with a not-so-small amount of luck. If I can get the cards to support it, I may change from Mightyena to AQ Hypno, which actually combos with Haunter. The Trainers include a lot of card drawing and deck searching, and a high amount of healing. I always liked fast decks, and I think this one should be fairly fast, as E-on decks go, especially considering the limited card pool I personally had to work with. After all, you'll notice that, other than Mewtwo ex and the Special Energies, there are no Rares in this deck. This is because I pretty much had no other Rares available, except as singles. I don't even have a second Mewtwo ex. I do have the ability to do an SK Electrode set, if people think that would be a better idea than one of the lines I have.
Pokemon (13):
1 Mewtwo EX
4 Gastly (Expedition)
3 Haunter (Expedition)
3 Poochyena (1 each, R&S)
2 Mightyena (Uncommon, R&S)
Trainers (29):
3 Switch
3 Potion
3 Moo-Moo Milk
2 Oracle
2 Pokemon Fan Club
2 Fast Ball
3 Professor Elm's Training Method
3 Copycat
2 Juggler
2 Power Charge
2 Fisherman
2 Town Volunteers
Energy (18):
10 Psychic Energy
4 Rainbow Energy
4 Darkness Energy
Strategy: The Mightyenas and Haunters are the deck's focus, although the Mewtwo ex is a welcome support. The Mightyena actually has good potential for an uncommon, and Haunter can be a powerhouse with a not-so-small amount of luck. If I can get the cards to support it, I may change from Mightyena to AQ Hypno, which actually combos with Haunter. The Trainers include a lot of card drawing and deck searching, and a high amount of healing. I always liked fast decks, and I think this one should be fairly fast, as E-on decks go, especially considering the limited card pool I personally had to work with. After all, you'll notice that, other than Mewtwo ex and the Special Energies, there are no Rares in this deck. This is because I pretty much had no other Rares available, except as singles. I don't even have a second Mewtwo ex. I do have the ability to do an SK Electrode set, if people think that would be a better idea than one of the lines I have.
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