Yay! Magnezone Regirock! I will post the strategy at the end of the Deck list. Pokemon - 20 1 Magnemite SF (Metal) 3 Magnemite SF (Lightning) 3 Magneton SF (Metal) 1 Magneton TM 2 Magnezone Prime 2 Magnezone SF (Lightning) 3 Spiritomb AR 2 Regirock LA 1 Regice LA 1 Uxie LA 1 Unown Q LA T/S/S - 25 2 Expert Belt 3 Bebe's Search 4 Engineer's Adjustments 4 Judge 3 Pokemon Collector 1 Seeker 1 Palmer's Contribution 3 BTS 4 Sunnyshore City Gym Energy - 15 6 Lightning 6 Fighting 3 Warp Okay, lets get on with analysis. Magnemite I run Magnemite (different ones) because I don't have enough of the metal one. If i had more of the metal one, I would run it. 'Nuff said. Magneton I run different Magnezone because I don't have enough of the metal one. I like the metal because I can snipe 20 on two benched Pokes if I have a Stadium in play. Magnezone Prime I used to run three but I decided to drop it to two because I wasn't using the third one. Magnezone I run it for Super Connectivity. Spiritomb I run it for when I don't have the evolutions for Magnemite and to slow down my opponent. Regirock I run it for Regi Cycle. Regice I run it for REgi Move to get energy into the discard pile. This is basically my Junk Arms. This is also why I don't run Junk arms. Even without junk arms, this deck still is really fast. Uxie This is for boosting me when I have a low hand. I have found out that one Uxie is good enough. Unown Q Used for retreating Uxie or spiritomb for free. Expert Belt Used to get that extra Uumph and to give Magnezone 20 extra HP. It is also useful for saving one energy from going into the Lost Zone. Bebe's search Its a staple. 'Nuff said. Engineer's Adjustments Used for draw power as well as getting energy into the discard. Judge Used for disruption as well as letting Magnezone draw more cards. Pokemon Collector Another staple. I don't need to explain this. Seeker Used for re-using Uxie/getting more bench space. Palmer's Contribution Used for recovery. BTS Used as a Lost World counter and speeding up the deck. Sunnyshore City Gym used for a Lost World counter as well as getting rid of Magnezone's weakness. Electric energy please don't make me explain this. Fighting energy for powering up Lost Burn Warp energy for getting the heavy reatreaters out of the active spot. Basic Strategy: Discard energy with engineer's and regice and get them onto the field with regirock and magnezone sf. use lost burn to hit high and magnetic draw to fill up your hand after discarding stuff.