New Deck???

Discussion in 'Cards: Strategy and Rulings Discussion' started by Ascension, Sep 15, 2007.

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  1. Ascension

    Ascension New Member

    Could this be a new deck?:

    3-2-3 Blastoise
    2-2 or 3-3 Lumineon
    2-1-2 Feraligatr
    1-1 Driftbloom (only if it can get back Holon Circle)
    4 Starter (optional)

    4 Holon Circle

    Strategy- Use Blastoise to load up Lumineon, use Reverse Stream, return the energy, use Energy Cyclone. Rinse and repeat.


    Squirtle L.15 – Water – HP50
    Basic Pokemon

    [.] Bubble: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
    [W][C] Aqua Tail: 20 damage. Flip a coin for each Water Energy attached to Squirtle, this attack does an additional 10 damage x the number of heads.

    Weakness: Lightning (+10)
    Resistance: none
    Retreat: 1

    Wartortle L.28 – Water – HP80
    Stage 1 – Evolves from Squirtle

    [W][W] Giant Wave: 40 damage. Wartortle can’t use Giant Wave on your next turn.
    [C][C][C] Shell Attack: 50 damage.

    Weakness: Lightning (+20)
    Resistance: none
    Retreat: 1

    Blastoise L.52 – Water – HP120
    Stage 2 – Evolves from Wartortle

    Poke-Power: Water Dip
    You can use this Power once during your turn; using this Power ends your turn. Choose any number of Basic Water Energy in your hand and attach them to your Pokemon in any way you like. This Power can’t be used if this Pokemon is affected by a Special Condition.

    [W][W][C] Hydro Pump: 50 damage. This attack does an additional 20 damage for each Water Energy attached to Blastoise that isn’t used to pay for the attack’s cost. Extra energy after the second doesn’t count.

    Weakness: Lightning (+30)
    Resistance: none
    Retreat: 2
  2. flariados

    flariados New Member

    play no feraligatr in your deck just lumineon and blastoise because you don't need feraligatr in your deck, it's worthless and runnig 2 stage 2 's is never a good idea if one stage 2 isn't a searcher.
  3. Master_Whiscash_77

    Master_Whiscash_77 New Member

    you know blasty ends your turn. plus i don't htink drifblim gets stadiums
  4. gameguy782

    gameguy782 New Member

    The only reason I don't like this is because people will windstorm the holon circle you played before using Blastoise's power and OHKO your active Lumineon. Also, the Feraligatr is pointless and Driftblim doesn't get stadiums.
  5. supertyranitar

    supertyranitar New Member

    I'm sorry, but this will NOT be successful. It's a nice strategy, but the fact that Blastoise ends your turn is going to kill this idea entirely. Besides, they could even use the Holon Circle against you to stall out, therefore, you have to attack and get rid of it. And, most decks WILL run Windstorm, which makes Holon Circle useless then as well. Not to mention, you constantly have to return energy with Lumineon, which is something I don't like at ALL.
  6. Bolt

    Bolt New Member

    anything can be a new deck if you continue to playtest and refine the deck and get it to work!
  7. Rai

    Rai <a href="

    Blastoise is a useful card, yes.

    Lumineon is a useful card, yes.

    Just not like this.

    If you want my honest opinion... Lumineon is best used to drag up pokemon such as Garchomp and most EXs. Then you ought to switch pokemon, into something that can deal damage more effeciently. Your own Garchomp actually seems like a good idea, due to free retreat (and the ability to deal 110 damage if only basic energies are attached and you're matching weaknesses).

    But using Lumineon as the attacker... Lumineon does not have outstanding ATTACK abilities, rather outstanding POWER abilities. And the whole sacrificing every other turn idea seems... shaky. Quite... Shaky. Sacrificing a turn once per game is great, considering how much advantage you've just gained. But doing this every other turn? No.

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