Discussion in 'Deck Help and Strategy' started by DelcattyEX, Jul 25, 2008.

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  1. DelcattyEX

    DelcattyEX New Member

    Name: Death Nightmare
    Mainpokemon: Shedinja Lv. 34, Darkrai Lv. X
    Format: DP-on (Diamond & Pearl) - (Legends Awaken).

    [Pokemon] = 19
    3-1 Darkrai Lv. X (GE)
    4-3 Ninjask Lv. 42 (LA)
    4 Shedinja Lv. 34 (LA)
    2-2 Furret Lv. 35 (SW)

    [Trainer] = 29
    4 Team Galatics Wager
    4 Rare Candy
    3 Team Galatics Mars
    2 Buck's Training(Before: 2 PlusPower)
    3 Pokeball - Ball EngineDP
    2 QuickBall - Ball EngineDP
    2 Dusk Ball - Ball EngineDP
    1 Premier Ball - Ball EngineDP
    3 Roseanne's Research
    2 Felicity's Drawing
    3 Bebe's Search

    [Energy] = 12
    8 Darkness Energy
    4 Psychic Energy

    Strategy: Shedinja can put 3 damage counter and make confuse, if hes killed. I can put 4 damage counter on the Defending pokemon. Then I charge up Darkrai and kill EVERYTHING.

    Buck's Training – Supporter

    Draw 2 cards from your deck.
    When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.

    You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.
    Shedinja LV.34 – Grass – HP60
    Stage 1 – Evolves from Nincada

    Poke-Power: Spite
    You can use this Power once during your opponent's turn, when this Pokemon's HP is reduced to 0 by an attack. Place 4 damage counters on the attacking Pokemon and on each of your opponent's Pokemon that has the same name as the attacking Pokemon.

    [C] Confusing Curse: Place 3 damage counters on the Defending Pokemon. If Shedinja has any damage counters on it, the Defending Pokemon is now Confused.

    Weakness: none
    Resistance: none
    Retreat: 0
    Last edited: Jul 25, 2008
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