One Very Angry Lizard

Discussion in 'Deck Help and Strategy' started by Jim Ferrell, Sep 2, 2007.

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  1. Jim Ferrell

    Jim Ferrell New Member

    Alright, every once and awhile, I like to "jump the gun" and proxy cards that I think will be really great fun to play in the next set. I couple years ago, I used a concept involving Typhlosion from Unseen Forces. Basically, I took a very powerful Fire type Pokemon, and eliminated its weakness, and took advantage of how it was able to deal max damage from taking damage itself. Well, since then, I've been looking for another really great Fire Pokemon to come out so I could apply the same principle. And he is from DP3...

    Charizard L.55 – Fire – HP130
    Stage 2 – Evolves from Charmeleon

    Poke-Body: Raging Fire
    If your opponent has 3 or fewer Prize cards remaining, all of this Pokemon’s attacks do an additional 50 damage to each Active Pokemon.

    [R][R][R][C] Blast Burn: 120 damage. Flip a coin, if heads discard 2 Energy attached to Charizard, and if tails discard 4 Energy attached to Charizard. (If you can’t discard Energy, the attack fails.)

    Weakness: Water (+40)
    Resistance: Fighting (-20)
    Retreat: 3

    Alright, so looking at him, you might not think very much of him. His attack is expensive, and just overall, bad. He's also very weak to Water, which is popular right now, that's even worse. So why do I care about this card? Well, I apply Holon FF to him, and not only eliminate his weakness, but make him able to fight back against the Empoleons and Feraligatrs. But how do I do that? Blast Burn is horrible, right? Yeah, it is. But, I don't focus on Charizard's attack, I focus on his PokeBody. And that's not all, in fact, I rarely use Blast Burn at all. Instead, I rely on using Memory Berry. And it just so happens that a Charmeleon from Crystal Guardians has a Rage attack. Decklist to follow...(Spoilers after the decklist)

    One Very Angry Lizard
    Modified Format

    Pokemon: 22
    3 Corsola (DP3)
    4 Charmander (CG)
    3 Charmeleon (CG)
    4 Charizard (DP3)
    2 Wooper (DP3)
    2 Quagsire d (CG)
    2 Sentret (DP3)
    2 Furret (DP3)

    Energy: 16
    8 Fire
    4 Holon FF
    4 Double Rainbow

    Trainers: 22
    4 Celio's Network
    4 Memory Berry
    3 Rare Candy
    3 Steven's Advice
    3 Professor Oak's Visit
    2 Windstorm
    2 Team Galactic's Wager
    1 Night Maintenance

    Translations:

    Corsola L.32 – Water – HP70
    Basic Pokemon

    [C] Everybody Gather: Search your deck for up to 3 Basic Pokemon of different types, and put them on your Bench. Shuffle your deck afterward.
    [W][C] Spit: 30 damage.

    Weakness: Grass (+20)
    Resistance: none
    Retreat: 1

    Sentret L.11 – Colorless – HP60
    Basic Pokemon

    [C] Fumble: Look at the top 2 cards from your deck, choose 1 and put it in your hand. Put the other 1 at the bottom of your deck.
    [C] Scratch: 10 damage.

    Weakness: Fighting (+10)
    Resistance: none
    Retreat: 1

    Furret L.35 – Colorless – HP90
    Stage 1 – Evolves from Sentret

    [.] Keen Eye: Search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward.
    [C][C] Baton Pass: 40 damage. You may switch Furret with 1 of your Benched Pokemon. If you do, you may move any number of Energy from Furret to the newly switched in Pokemon.

    Weakness: Fighting (+20)
    Resistance: none
    Retreat: 1

    Professor Oak’s Visit – Supporter
    Draw 3 cards. Then, put 1 card from your hand on the bottom of your deck.

    You can only use 1 Supporter card during your turn. To use it, place it next to your Active Pokemon, and discard it at the end of your turn.


    Strategy: Okay, so here's the deal. You setup with Corsola until you sacrifice it to a KO. You can continue to build up with Furret and sacrifice him as well. Furret is in the deck because of his amazing non-energy costing attack. And even if you have to start with him and attach energy, you can Baton Pass it to a member of the Char family. As I've already said, the Holon FF eliminates Charizard's Water weakness, forcing one to deal with its huge 130 HP. Once your opponent takes a Charmander or Charmeleon for the third prize, the real fun begins. Once Charizard's Raging Fire is activated, you use Memory Berries to use Rage or Flamethrower from Charmeleon. With Raging Fire activated, Charizard is doing 60 plus 10 for each damage counter on him for two of any energy. Pretty nuts right? Well, that's not even the best part. Say midgame you are running a little low on your Memory Berries, go ahead and drop the Quagsire, and grab two back. Each Memory Berry should net you a prize (hopefully). Ideally, you should have grabbed a couple with Furret earlier. Double Rainbows are in there to help recover after a KO, and to go ahead and utilize Blast Burn if you need to at the end of the game.

    It's a rough concept, but I think with some tuning it could really make a nice impact. Another thought to tie into this deck would be the new Electrode. Go ahead and attach the DRE, blow up, take something out, or heavily damage, take Electrode attach as energy, and further activate Charizard's Rage.

    Thoughts and input are always welcomed and appreciated,

    ~Jim
     
    Last edited: Sep 2, 2007
  2. Mew*

    Mew* Active Member

    Well look carfully at Charizards (poke) body:

    Poke-Body: Raging Fire
    If your opponent has 3 or fewer Prize cards remaining, all of this Pokemon’s attacks do an additional 50 damage to each Active Pokemon.

    Unless it is just a poor translation, I am assuming that when it is says "this pokemon" it means, an attack on Charizard. I am afraid that it may not get the +50 boost. :( Memory Berry says nothing about treating those attacks as if they belong to the Pokemon, it merely says that that Pokemon may use those attacks.

    Unfourtunately, I'm not certain on my theory, and this question cannot be brough to the Ask the MAsters Board since it hasn't been released in English. So... I guess it is now just a simple waiting game? Or am I completely wrong?
     
  3. Whicker

    Whicker New Member

    Charizard is still performing the attack, so if the translation is correct, then this deck's concept will work.
     
  4. Jason

    Jason New Member

    if Garchomp get the additional boost via Memory berry for Push Down then Charizar dshould too.
     
  5. Let Fire Fall

    Let Fire Fall New Member

    I really like that Electrode in here. I'd just take Furret out completely and replace it with Electrode.
     
  6. Mew*

    Mew* Active Member

    Good point, I didn't know of that ruling. (Even if I had, I probably wouldn't have thought of it to back up this scenario XD )

    Another good pokemon that can exploit Memory Berry is Salamence ex (both PK and DF), because they have both a stage 1 and 2 with rage (I think bagon has flail).
     
  7. G-Dog4377

    G-Dog4377 New Member

    The new Gyarados also does pretty much the same thing with a built in memory berry and raging (water) in its poke-body. It would probably be easier to use since it's a stage 1, and you can't just rare candy to Charizard and still use Charmeleon's attacks.
     
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