Pokemon (19): Leafeon Lv.X MD x2 Leafeon MD (Holo) x2 Eevee MD (CFF) x2 Mesprit Lv.X LA x1 Mesprit LA x2 Mesprit MT x1 Uxie Lv.X LA x1 Uxie LA x3 Azelf Lv.X LA x2 Azelf LA x2 Trainers (25): Premier Ball x4 Warp Point x4 Energy Pickup x4 Roseanne's Research x4 Snowpoint Temple x3 Cynthia's Feelings x2 Bebe's Search x2 Time-Space Distortion x2 Night Maintenance x1 Energy (16): Multi Energy x4 Psychic Energy x10 Grass Energy x2 Startegy: Get a Leafeon set up, and then Mesprit Lv.X, Azelf Lv.X, and Uxie Lv.X. With Leafeon Lv.X, you're attaching 2 Energy a turn to Mesprit Lv.X, who's using Supreme Blast for the Knock Out on anything they send up. Not enough Energy in your hand? Play Energy Pickup and hope for heads, so you can still Supreme Blast. If they send up some Basic or something for you to KO with Supreme Blast, just use Uxie Lv.X's Zen Blade for the KO, or Leafeon Lv.X's Verdant Dance or Leaf Guard for the KO on the Basic, or, with Azelf Lv.X, snipe whatever big attacker they're building up. Azelf LA is to get the Pixie Lv.Xs out of the Prizes if they're Prized. Regular Mesprit's attack can be good, too, doing 70 damage for two Energy if you have the same amount of cards in your hand as your opponent. Simple, really. Just set up Leafeon + Pixies and then God Blast everything you wish. Leafeon Lv.X is also a nice attacker, hence the Multies and the Grass Energy. Snowpoint is to give +20 HP to the Pixies so that they can last longer. Things I'd like to add in, but can't find room: 2-2 Claydol. Reasons should be obvious. I've sort of replaced Dols with Uxies, but nothing can truly replace Claydol. 2 Cynthia's Feelings. When a Pixie gets KO'd, you NEED to recover. These are the things I think I need in here the most. 4 Professor Oak's Visit. I don't have any draw Supporters... :frown: I need some... these are the second most important cards that I don't have in the deck. What should I take out for them? Translations: Mesprit LV.X – Psychic – HP90 Level Up [.] Healing Gaze: Remove 3 damage counters from each of your Benched Pokemon. [P][P] God Blast: 200 damage. Discard all Energy attached to Mesprit. If you don't have Uxie LV.X and Azelf LV.X in play, this attack fails. Weakness: Psychic (x2) Resistance: none Retreat: 1 Mesprit LV.55 – Psychic – HP70 Basic Pokemon Poke-Power: Psychic Bind You can use this Power once during your turn, when you play this card from your hand onto your Bench. Your opponent can't use any Poke-Powers during your opponent's next turn. [P][P] Supernatural Power: 20 damage. If you and your opponent have the same number of cards in your hands, this attack does an additional 50 damage. Weakness: Psychic (+20) Resistance: none Retreat: 1 Uxie LV.X – Psychic – HP90 Level Up Poke-Power: Tradeoff You can use this Power once during your turn. Look at the top 2 cards from your deck, chose 1 of them, and put it in your hand. Then, return the remaining card to the bottom of your deck. This Power can't be used if this Pokemon is affected by a Special Condition or if you already used another Tradeoff Poke-Power on this turn. [C][C] Zen Blade: 60 damage. Uxie can't use Zen Blade during your next turn. Uxie LV.55 – Psychic – HP70 Basic Pokemon Poke-Power: Setup You can use this Power once during your turn, when you play this card from your hand onto your Bench. Draw cards from your deck until you have 7 cards in your hand. [C] Psychic Restore: 20 damage. You may return Uxie and all cards attached to it to the bottom of your deck in any order. Weakness: Psychic (+20) Resistance: none Retreat: 1 Azelf LV.X – Psychic – HP90 Level Up Poke-Body: Psychic Aura All of your Psychic Pokemon in play have no Weakness. [P] Deep Balance: Place a number of damage counters on 1 of your opponent's Pokemon equal to the number of Energy your opponent has in play. Weakness: Psychic (x2) Resistance: none Retreat: 1 Azelf LV.55 – Psychic – HP70 Basic Pokemon Poke-Power: Time Walk You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card. [P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn. Weakness: Psychic (+20) Resistance: none Retreat: 1 Energy Pickup – Trainer Flip a coin, if heads attach 1 Basic Energy card from your discard pile to one of your Pokemon. Snowpoint Temple – Stadium Each player's Unevolved Pokemon has its maximum HP increased by 20. A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card. Credit for the translations goes to PokeBeach.