Plox (DP-On)

Discussion in 'Deck Help and Strategy' started by Professor Elm, Jul 6, 2008.

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  1. Professor Elm

    Professor Elm Active Member

    Pokemon (23)
    1 Gardevoir Lv. X
    3 Gardevoir
    2 Gallade
    2 Kirlia
    4 Ralts
    2 Togekiss
    2 Togepi
    3 Claydol
    3 Baltoy
    1 Chatot

    Trainers (20)
    4 Wager
    4 Bebe's
    4 Roseanne's
    1 Buck's Training
    4 Rare Candy
    2 Night Maintenance
    1 Warp Point

    Energy (17)
    4 Call
    10 Psychic
    3 Fighting

    I'm pretty sure everyone knows the strategy of Plox. Wager+Psy Lock for disruption and Gallade for big attacking.
    Togekiss IS the replacement for DRE/Scramble. It's so good for Plox because it allows for a speedy recovery from a lost Gardy etc. AND, with the massive draw/support engine this deck has, it's extremely easy to thin the deck of the Pokemon and trainers to allow Togekiss to give you more energy.

    Plox won't die, I guarantee that. Too many decks rely on Claydol, and Plox just rips those decks apart.
  2. Lass

    Lass New Member

    Your really stretching out the use of those rare candy don't you think?
    You don't need 3-3 Claydol line make it a 2-2
    How is plox not going to die humor me i keep hearing you all talk about it but really the next format is all about speed in energy i don't see this holding up to the elective/zone and mag/leaf with out the DRE and Scramble
  3. pokemonfreak

    pokemonfreak New Member

    you need 1 togetic
  4. Professor Elm

    Professor Elm Active Member

    3-3 Claydol stays.
    Consistency is extremely important in this deck and a 3-3 line ensures you get a Claydol out T2. That, and Baltoy is a decent starter.
    Togekiss provides the speed for such a deck like Plox to work. I agree DRE and Scramble are extremely vital to this formats plox decks. BUT, the Gardy/Gallade lines are way too broken NOT TO find a way to adjust to that loss.
    Remember, all other decks are also losing these cards and next format Gardevoir may be more effective than it is now. Psy Lock will stop Claydol in its tracks, the backbone of nearly all decks in the DP-On format.

    2-0-2 Togekiss line is extremely vital for a quick setup. Usually, you will end up charging the first Gardy manually, but by T3 or 4 you should get the Togekiss, usually allowing you to fully charge 1 or 2 more Gallade/Gardys. Togetic isn't needed as Togekiss isn't worth it unless you Candy it, AND you will rarely need the second Kiss, making 3 Candies available for Gardys/Gallades.

    Back to back posts merged. The following information has been added:

    Trust me,
    It's not worth it wasting 3 turns setting up a Togekiss. Using a Candy is MUCH MORE effective, AND it allows for a nice surprise. You also will almost never need to use the 2nd one.
    Last edited: Jul 7, 2008
  5. gengardeckwinzz

    gengardeckwinzz New Member

    -1-1 claydol
    -1 bucks training
    +1 togetic
    +1 warp point
    +1 azelf LA

    3-3 claydol is just not necessary it is consistent with 2-2
    the togetic is for mid/late game where u have a gardy/gallade active and no candy so u can just telepass for the togetic/togekiss over the next two turns and not have to worry about getting the claydol
    1 bucks training imo isnt worth it s o replace for a warp point
    if you are too worried about loosing the extra claydol/baltoy play azelf to figure out where it is in your prize, also for psychic cut it helps for u too know which prizes have what so that you can flip the necessary prize

    hope this helped

  6. Professor Elm

    Professor Elm Active Member

    Azelf is interesting.
    Togetic, if I test it and I find a need for it I can add it.
    BUT Buck's Training acts as a Pluspower/Strength Charm. We lose Holon's Castform so I feel that this is necessary.
    I also have tested Plox with 3-3 Claydol and it just flows way more smoothly, so I doubt I will be going down to a 2-2 line.
  7. gengardeckwinzz

    gengardeckwinzz New Member

    well since there is no dre then holon casty wouldnt be used for the 10 dmg even if it were legal, other then that all i can say is that i run 2-2 claydol in my plox and there has maybe been one time where 2 baltoy or 2 claydol were prized, and if it were i would get gallade out asap and flip prizes to find it for ko's. azelf helps this also, becasue if there were to be 2 of either baltoy or claydol prized it wouldnt be both, azelf can get the one prized. all in all this basically saves you one card and gives u a better chance to ralts start more consistently


    Edit: you might also want to add in a 1-1 mewtwo lvl X line to counter AMU, regular plox will have a hard time with AMU
  8. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    Wouldn't your deck be even more vulnerable in mirror matches? A single psychic lock and your Togekiss/Gardevior/Claydol doesn't do anything. Since you rely on them to get stuff out and power them, your left with no real way to come back from it.

    The 2-0-2 line of Togekiss is very strange. The 3-3 Claydol is interesting, but I think 2-2 would work fine.

    Interesting way of running Plox, but I think it's reliability on Poke-Powers might make it vunerable to other GG and Glaceon decks.
  9. Smackdown_Gaming

    Smackdown_Gaming New Member

    Plox/GG is a dead deck ,I dont care what ppl say this deck is dead and theres no helping it unless dre and scramble comes back and i dont see that happening any time soon ,Only way this deck is going to do anything is by you geting a great start every turn and again not going to happen
  10. Professor Elm

    Professor Elm Active Member

    Are u serious, lol?
    Plox is infamous for getting great starts every turn.
    Seriously, 4 Call+4 Roseannes+4 Bebes It's hard to get a bad starting hand when you have 3-3 Claydol and Gardevoir.
  11. Viva piñata

    Viva piñata Active Member

    put in a good fishing engine for even more consistency thats how my gg deck works and wow i just put togekisses in my gg decka week and a half ago ididnt think it would be that good lol.
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