Pokémon Colosseum - the set

Discussion in 'Create-A-Card' started by Magic_Umbreon, May 21, 2008.

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  1. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    This is a flavour of a set I plan to make. Based around the gamecube game pokémon colosseum. Keep in mind the intention is to have cards introduced to balance the overpowered cards. Just a few to start:


    Rule: A Shadow Pokémon is a Pokémon with # on its card. Any Shadow Pokémon can be played directly onto the bench (or during setup) as you would a basic pokémon. They do not have an evolutionary stage and cannot evolve or devolve. A shadow pokémon in play can be purified by playing a pokémon with @ on its card of the same name on top of it. This cannot be done on the same turn the shadow pokémon is played or on the first turn. Purification removes all special conditions and effects of attacks, poké-powers and poké-bodies as if it had evolved.


    Espeon Lv25 P - 90HP
    Stage 1 - Evolves from Eevee

    Poké-body: Faithful Ally
    As long as Espeon is your active pokémon, pokémon with @ on their card may be played directly onto the bench as basic pokémon.

    PPC - Heal Beam 40
    Remove up to 5 damage counters from one of your benched pokémon.

    Weak: D
    Resist:
    Retreat: 1


    Umbreon Lv26 D - 90HP
    Stage 1 - Evolves from Eevee

    Poké-body: Trusting Partner
    Ignore resistance on any of your opponent's pokémon with # on its card.

    DC - Shadow Seek
    This attack does 50 to one of your opponent's pokémon with # on its card.

    Weak:
    Resist: P
    Retreat: 2


    Makuhita # F - 40HP

    F - Stealth Strike
    Flip a coin, if heads this attack does 60 damage to one of your opponent's benched pokémon.

    Weak: P
    Resist:
    Retreat: 2


    @ Makuhita Lv30 F - 60HP

    FF - Face Palm 60

    Weak: P
    Resist:
    Retreat: 1


    Bayleef # G - 80HP

    Poké-power: Plant power
    Once during your turn, you may attach a G energy from your hand to Bayleef.

    GGG - Vine Wrath 70

    Weak: R
    Resist: W
    Retreat: 2


    @ Bayleef Lv30 G - 100HP

    GGGG - Frenzy Plant 60
    Does 20 damage to every benched pokémon in play (yours and your opponent's).

    Weak: R
    Resist: W
    Retreat: 2


    Quilava # R - 70HP

    Poké-power: Squirrel Power
    Once during your turn, you may attach a R energy from your hand to Quilava.

    RRR - Flame Wheel 60
    During your next turn, Quilava's attacks do 30 more damage.

    Weak: W
    Resist: G
    Retreat: 2


    @ Quilava Lv30 W - 90HP

    RR - Blast Burn 100
    Discard all energy cards attached to Quilava. Quilava can't use Blast Burn during your next turn.

    Weak: W
    Resist: G
    Retreat: 2


    Croconaw # W - 80HP

    Poké-power: Crocodile Power
    Once during your turn, you may attach a W energy from your hand to Croconaw.

    WWW - Never Smile 60
    You may attach as many W energy cards as you like from your hand to Croconaw.

    Weak: G
    Resist: R
    Retreat: 2


    @ Croconaw Lv30 W - 110HP

    WWW - Hydro Cannon
    Choose one of your opponent's pokémon. Croconaw and that pokémon are knocked out. You may move any basic energy cards attached to Croconaw to one of your benched pokémon.

    Weak: G
    Resist: R
    Retreat: 2


    Trainer: Snag Ball
    Search your deck for a pokémon with # on its card and add it to your hand. Shuffle your deck afterwards.


    Supporter: Cologne Case
    Search your deck for a pokémon card that purifies one of your pokémon in play. Put that card on the pokémon, this counts as purifying that pokémon. Shuffle your deck afterwards.


    Stadium: Team Snagem Base
    All attacks from pokémon with # on their card do 10 more damage.


    Stadium: Agate City
    A player may purify a pokémon the same turn it is played. The supporter card Cologne Case can be played even if you have already played a supporter.
     
  2. charmander rox

    charmander rox New Member

    Supporters are supposed to be people. Cologne Case is not a person. Some of these cards are far too broken. Did you just call Quilava a squirrel???

    Shadow Pokemon already exist in the overall CaC community, along with blanks made by Fangking. They are similar to yours, except that no purifying is mentioned, and there is a Shadow Rule:
    When Pokemon-C* is Knocked Out, your opponent flips 2 coins, and draws 1 prize card for each heads.
     
  3. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Yes! :biggrin:

    They are supposed to be broken because there will be cards to balance it.

    I've seen those. Good for them, I'm neither praising nor criticising, but no-one can copyright an idea.
     
  4. charmander rox

    charmander rox New Member

    Well, will your Shadow Pokemon follow this rule?
     
  5. Muscovy Level X

    Muscovy Level X New Member

    They don't really need to, much as it's the standard.
     
  6. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Um I don't think so. I think I'll start off by brainstorming lots of ideas for combos and base HP/retreat etc. to work off, make it a little cleaner.
     
  7. Rai

    Rai <a href="http://pokegym.net/forums/showpost.php?p=

    Can @ pokemon use Shadow pokemon's attacks, similar to leveling up?

    Curiously enough, purified Quilava turned into a Water type. Huh.

    I think Umbreon being able to do SOMETHING to non-shadow pokemon would be useful. Maybe a confuse ray-esque attack? Nothing too significant, just SOMETHING.

    Makuhita # does WAAY too much damage for one energy. Especially since its useable turn one... 50 still OHKOs... basically every basic, except for a few like Piplup. 60 KOs... EVERYTHING except Pachirisu/Stantler :[. Heck, it's more damage then Umbreon is doing, which... just isn't right (a specialist stage 1 doing less damage then a basic? D=)

    I think the purified pokemon stage 1s probably shouldn't go over 100 HP, or even hit 100 HP. Eevee-lutions only have 80 HP generally, for one thing. Maybe giving a pokemon the ability to raise their HP (like Kanaskhan, maybe?) to make it a bit more balanced...

    Since Purification usually has something to do with how long you use the pokemon in battle (from Pokemon XD and Colosseum), putting prize requirement effects on certain pokemon for purification might be a solid idea, as would something like having so many energy attached, or something like that. Cologne Case probably should be changed to Purification Room (Pokemon XD) as that's more fitting with the effects of Purification room, and require something on the bench to work. Colonge Case could then be turned into something like "Reduce the Prize Cost of purification by 2 for this turn", or something more representative of its acceleration but not instant purification. You know?
    If you make Purification slightly more challenging, then that'll allow you to have more crazy Pokemon @ and not be broken (similar to LV.X pokemon, I guess).
    ...I wonder if you might also try to emulate Pokemon XD's Shadow attacks are supereffective against everything. Maybe reduce the damage of all Pokemon #, then add a rule to Pokemon# that they do 20 damage or so extra to any active pokemon that isn't #. *shrugs* More incentive to use Pokemon #
     
  8. charmander rox

    charmander rox New Member

    I'll have to agree with Rai, here. The post makes perfect sense.
     
  9. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Rai's ideas are fantastic. I'll get back to this sometime but probably after my Nationals.
     

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