Pokémon TCG: Sword and Shield—Brilliant Stars

PokeThoughts By Dave II:The Mulligan and the Basic Number

dld4a

Feature Writer
The Mulligan and the Basic Number
By: Dave Coleman II

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Knowing the contents of your opponent's deck before the first turn of the game can be the single biggest advantage that you can gain over your opponent. How is this accomplished? Mulligans.

If your opponent draws a mulligan it is very important that you look carefully at your opponent's hand before he/she shuffles it back into his/her deck and draws a new hand. Some very important things to look for are:

1. Type of energy - this can not only tell you whether your opponent is running a deck that has your deck's weakness or resistance, or tell you that you might have his/her weakness or resistance, but it can give you a potential clue to the actual Pokémon that he/she is running. If you are familiar with the most current popular decks you can sometimes assume what Pokémon you might be likely to face. Also keep a look out for special energies. I.e., if they are running a dark type deck and you see at least one Rocket energy (Ex Team Rocket Returns) you can assume that they have four dark and at least that one Rocket energy. Then you can assume that they may be able to increase their attack by 50.

2. Type of Pokémon - this one's pretty straightforward, but an example would be if you see a Kirlia (EX Ruby & Sapphire) then you should watch out for both Gardivoir EX (EX sandstorm) and Gardivoir (EX Ruby & Sapphire) and be on the watch for Gorbyss (EX Hidden Legends) because it is very good at abusing any psychic energy that is in play.

3. Types of Trainers - You’ll want to notice here first of all whether they are using cards like Rockets Admin. (Ex Team rocket returns) that can make you shuffle your hand into your deck. Also look for cards such as Warp Point (Ex Team Aqua/ Team Magma) and Pow Hand Extension (Ex Team Rocket Returns). That can force you to change your active Pokémon. Look for cards like Rockets Mission (EX Team Rocket Returns) and Rockets Hideout (Ex Team Rocket Returns) this might help you know that your opponent may be running darkness pokemon. Or cards like Aqua and Magma Schemer (EX Team Aqua/Team Magma) and Aqua or Magma Hideout (EX Team Aqua/Team Magma) which can give you a clue if your opponent is running Team Aqua or Team Magma Pokemon. Take note of stadium cards if any. For example if you see Desert Ruins (Ex Hidden Legends) you can figure that your opponent probably is not running any Pokémon Ex.​

The Flip Side
Letting your opponent know what type of deck you are using can be the biggest advantage that you can, conversely, give your opponent. So what is the best number of basics you can run to avoid a mulligan? I settled on 12. This is the way I figure it- your deck is 60 cards and you're drawing 7 cards for your opening hand. That’s a little more than 10 percent, but it’s close enough to 10 percent for figuring at this point. So if you were to run 10 Basics in a 60 card deck, every 6 card chunk you drew from the top would, on average, contain 1 Basic. Since we are working with averages here sometimes you’ll have 2 or more Basics and sometimes you’ll have 0 Basics. Since we are drawing 7 cards instead of 6, that increases the odds a little right there, but we still need to go a little higher sometimes. We want to reduce the number of times that you’ll get 0 Basics as far as possible so I just started adding 1 at a time and testing the deck out to see how it ran. I have discovered that 12 will usually mean that you will not draw very many mulligans at all. Depending on the deck, sometimes you can drop down to 11 or even 10, but if you lower the number any more than that you will find that you will have a lot of mulligans. You generally will not want to go much higher than 12 because you will be taking up too much space in your deck for basics and it will slow down your set up. Maximum number of Basics can be a little flexible. 15 to 20 is a on the high side but depending on the kinds of Basics and the kind of deck you may be able to run that many.

An example of a Basic Pokémon that may allow you to increase your “Basic Number” is Ditto (Ex Fire Red Leaf Green) because it kind of doubles as a Pokémon and a trainer card, in that it can be switched for a Basic Pokémon in your discard pile from play. Also, Basic Pokémon Ex may allow you to increase your basic number by a couple sometimes, but be careful because they are usually not good Pokémon to start with. If you’re running a Pokémon that is normally used only in the beginning of the game for set up purposes, like Dunsparce (EX. Sandstorm), you will probably want to run 4 of that Pokémon. You should remember at this point that if you are running 4 of another type of Basic Pokémon, that you’ll have the same odds of starting with that Pokémon as the Pokémon you have in there that is mostly just for starting.

There are decks that are built specifically to get mulligans on purpose. Examples of this kind of deck would be a Mewtwo EX (EX Ruby & Sapphire) deck or a deck that uses the 3 types Fossil Trainer cards. In these cases, you can pretty much throw out the second half of this article. Be careful though. Just because you see a fossil in your opponents mulligan hand doesn’t mean that he/she is trying to get mulligans!
 
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Great Article Dave :clap:

I agree with the number 12.

I will amend this table to your article. Below is a table that gives the odds of drawing X number of cards(Basics) in a 60 card deck in the first seven cards given that you certain number of basics in that deck. Message boards are not the best way to publish a table, so bear with me. If you read down the table, that is the number of basics in a deck, if you read accross the table, that is the number of basics draw on a seven card draw.

Thus for Dave example of 12 basics the chance of drawing none(mulligan) is approximately 19%. The odds of drawing 1,2,3 or 4 basics would be 38%, 29%,11%, and 2%. For an average of 1.4 basics. If you had only 6 basics in your deck, the odds of getting a mulligan goes up to 46%.

NB - %00 %01 %02 %03 %04 %05 %06 %07 Average

01 - 88% 12% 00% 00% 00% 00% 00% 00% - 0.12
02 - 78% 21% 01% 00% 00% 00% 00% 00% - 0.23
03 - 68% 28% 03% 00% 00% 00% 00% 00% - 0.35
04 - 60% 34% 06% 00% 00% 00% 00% 00% - 0.47
05 - 53% 38% 09% 01% 00% 00% 00% 00% - 0.58
06 - 46% 40% 12% 02% 00% 00% 00% 00% - 0.70
07 - 40% 42% 16% 03% 00% 00% 00% 00% - 0.82
08 - 35% 42% 19% 04% 00% 00% 00% 00% - 0.93
09 - 30% 42% 22% 05% 01% 00% 00% 00% - 1.05
10 - 26% 41% 25% 07% 01% 00% 00% 00% - 1.17
11 - 22% 40% 27% 09% 02% 00% 00% 00% - 1.28
12 - 19% 38% 29% 11% 02% 00% 00% 00% - 1.40
13 - 16% 36% 31% 13% 03% 00% 00% 00% - 1.52
14 - 14% 34% 32% 15% 04% 01% 00% 00% - 1.63
15 - 12% 32% 33% 18% 05% 01% 00% 00% - 1.75
16 - 10% 29% 34% 20% 06% 01% 00% 00% - 1.87
17 - 08% 27% 34% 22% 08% 01% 00% 00% - 1.98
18 - 07% 24% 34% 24% 09% 02% 00% 00% - 2.10
19 - 06% 22% 33% 25% 11% 02% 00% 00% - 2.22
20 - 05% 20% 32% 27% 12% 03% 00% 00% - 2.33


I would note that for those who have(or had) a chance to study probability or statistics, this is a hypergeometric distribution.
 
This article brings out a very important idea that most people don't capitalize when they get the chance- seeing part of your opponents deck and making a reasonable assumption as to what's contained therein. I think this would really be important if you're visiting a non-local tournament, where you have no idea about what's out there.

I always use my other (fun) deck when I'm at non-local tourneys if someone wants to practice- so I'm not giving away any free info. I like to surprise my opponents... (evil laugh)

Those stats figures... reminds too much of a class I had on that subject in college... (Cringes at the memories)
 
Nice job. Good information. Sorry I can't make it to your tournaments at Crystal Lake, but there are several WI tournaments coming up that you should tell your league players about!
 
You Mulliganed 3 times against me and I couldnt tell what you had. All you mulliganed each time was trainers. Once or twice it was a double rainbow. Quite annoying.
 
Very nice article it's funny about mulligans unless I'm playing or working my way up to 1st I don't care what my opponent has. Just the other day I was playing for 3rd andmy opponent mulliganed like 3 times and was like whatever, continuing on my random victory gloat for my sis who had taken 1st. This took place at a CC. Ooops looks likeI got carried away, very nice article though.
 
Fantine said:
You Mulliganed 3 times against me and I couldnt tell what you had. All you mulliganed each time was trainers. Once or twice it was a double rainbow. Quite annoying.

Yea I know those were my only mulligans of the entire day. It was quite annoying. It just goes to show that you can never build a deck that it perfect every time. Did you notice that I was running Desart Ruins or any other types of trainers that might help? I do remember showing you my hand and waiting a second for you to acknowledge my hand but I don't think you looked as good as you could have. Don't worry it can be a hard habbit to get into. I missed the chance to look at a mulligan that day too. As soon as my opponent shuffeled it in it hit me that I had just nodded my head and didn't look enough.
 
Stripes said:
Very nice article it's funny about mulligans unless I'm playing or working my way up to 1st I don't care what my opponent has. Just the other day I was playing for 3rd andmy opponent mulliganed like 3 times and was like whatever, continuing on my random victory gloat for my sis who had taken 1st. This took place at a CC. Ooops looks likeI got carried away, very nice article though.

You should be carefull there are those who would hide a basic in a hand that they don't want to start with and try to get away with a mulligan. I know it may seem pessimistic but I think of it as better safe than sorry.

Thanks!
 
I sorta forgot to because I was a little disappointed after the loss to your son. He barely beat me and yet he still said that he whooped me. Kept talking about how my eyes lighted up when I killed a Dunsparce. Oh well the past is the past.
 
meganium45 said:
I'm one of the odd ones who likes 11 as the number - especially if 4 of them are Dunsparse!

M45

To tell you the truth I ended up running 11 this last weekend, I just had to make room. :smile:
 
MetronOob said:
To tell you the truth I ended up running 11 this last weekend, I just had to make room. :smile:

This was actually posted by me. Ididn't realize that my son was signed in and he appearently can't edit stuff.
 
Since you check for basics before you put pokemon down you
can change your idea what pokemon you put down first if your partner mulligans.
If you run a 10-12 Basic deck It's pretty good
being that 2-3 of them are Sparce you prolly won't need any Laneetes/ other basic getting things
If you have a 4-4-4 and a 3-3 and +2 sparce its pretty good :)
 
i once played a 7 basic deck and almost always got a base first turn :p, but kapai article,i need to remember to look for cards wen my opponent mulligans
 
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