Pokemonx22 Machopx3(base) Machokex2(base) Machampx1(base) Dratinix2(base) Dark Dragonairx1(Rocket) poliwagx3(base) poliwagx1(rollout/Hypnosis)(neo revelation?) poliwhirlx2(base) Poliwhirlx1(neo Revelation?) poliwrathx1(neo Revelation?) politoedx1(neo Revelation?) meowthx2(base) Brock's Onix x1(Gym heroes) Chanseyex x1(Ex series) Trainersx14 Healing fieldx1 Lucky stadiumx1 Defenderx1 pluspowerx2 bill's Maintenancex1 The Boss's Wayx1 Sabrina's Psychic controlx2 Super Scoop Upx1 Pokemon Breeder Fieldsx2 Pokeballx1 Energiesx24 fighting energiesx16 water energiesx8 This deck relies on getting Machamp and Poliwrath/politoed into play, but it doesn't work that well. I need to know what still needs to be changed. I use Chanseyex due to a complete lack of potions in this deck. Meowths are used to pull cards in desperation. Dark Dragonair is used to pull the evolutions from the deck quickly. I've decided to use Sabrina's Psychic control because every deck has trainers that could be useful at times, so I don't have to think "Why Couldn't I use this?". Brock's Onix is used mainly to stall with 100HP and Paralysis. Super Scoop up is to pull in a hurt Poliwrath/toed/Machamp/Chanseyex. So, does anyone have any suggestions of how to make this deck better?