Looking at all the stage 1 Cards in the format right now, I just decide to throw some together to see if there can be ant continuity in them. So here it is goes: 07 SITH Pokemon 20 2-2 Grumpig CG 2-2 Manectric DP2 2-2 Abomasnow DP2 2-2 Ambipom DP2 2-2 Gyarados DP2 Trainers 27 4 Bill’s Maintenance/ TVR (Depends on Play Style) 2 Steven’s Advice 1 Copycat / Team Galactic Wager 1 Prof. Rowan/ Team Galactic Wager 4 Celio’s 2 H. Mentor 2 Castaway 1 Scott 1 Strength Charm 3 Plus Power 2 Windstorm 2 Battle Frontier/ Lake Boundary 2 Night Maintenance Energy 13 4 DRE 2 Scramble 7 Water the strategy, for those that arent familiar with the SITH from before (*Nods to Patriarch) is to Metagame your entire area for whatever might come out. With this one I have a Grass Type that uses Water nrg, Colorless that can use Water nrg, Gyarados which uses Water nrg, Manectric's first attack can abuse water nrg, and grumpig, well it is a Mario Tech and also causes some irrtation with Empoleon and Infernape do to it's Body.. it will mainly use DRE or Scramble! It doesn't really matter what your starter is in these decks, the idea os to setup the counter to your opponent. It also helps in triggering the Scramble for setup and attacking with the solo nrg attachment! A small explanation for some of the Pokes I chose: 2-2 Grumpig CG Circular Steps is just nasty if bot hare setup with loaded benches. With everyone going to Empoleon, Ape, Gatr style decks, the Pigs Body helps it live a little while so to setup your counter attacker! It can hit for 110 with both benches full with a scramble or 100 with a Dre and W attached! Just Power and Fun!! 2-2 Manectric DP2 With the Empoleon and Gatrs runnnign around now, you need an Electric attacker so I chose Manectric. Stacking Basic NRG makes the first attack nice, But with a Scramble attached, you can hit for 70 and spread damage with it's second attack! Solid damage and the spread helps a lot! 2-2 Abomasnow DP2 This one was a FANTASTIC addition do to a Grass type to handle those pesky grass week deck. Its Body allows for Status Conditions to allow a possible prolonged life.. and the Damage Spread (Heads Flip) isnt reduced as it PLACES the damage counter, very Important with DRE attached! Just overall a Heavy guy to sit up there and take some damage at 100 HP!! 2-2 Ambipom DP2 This was a toss up between Ambipom and Dodrio. I chose Ambipom as it can do the 80 for 2 (70 with a DRE) but also can supply some disruption wiht your opponents mental state! This Funky Monkey is just pure fun and sets up quickly!! 2-2 Gyarados DP2 OK, THIS GUY PWNS... as long as Karp can Live! Just attach 1 nrg and Flail away!! the HP helps a lot and it can creat havoc if someone cant get the OHKO on it! 120 HP and DNA for the Flail is just nice in a Sith.. hard ot overlook!! So there you go!! Enjoy and keep those Minds open to look for other awesome possibilities!!