Pokémon TCG: Sword and Shield—Brilliant Stars

Rambolt for the 500th time

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Pokeric

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Pokemon: 11
4 Banette
4 Shuppet
2 Lunatone
1 Solrock

Trainers: 35
4 Quick Ball
4 Pokedex HANDY910is
4 Plus Power
4 TVR
3 Holon Mentor
3 Night Maintenance
2 Felicity's Drawing
2 Castaway
2 Cessation Crystal
2 Lake Boundary
2 Celio's Network
1 Great Ball
1 Scott
1 Crystal Beach

Energy: 14
12 Psychic
2 DRE
 
this is close to what i played at nh states,it was soooo dependable, it has t2 80 EVERY game you start with shuppet but i forgot basic techs that i needed like sableye and minun, a tech pachi or rayquaza would help vs togekiss varients i play it a lot differently now but here you go

pokemon 13

4-banette
4-shuppet
2-lunatone
1- solrock
1- minun
1- sableye cg

trainers 34

3 professor birch
3 felicity's
1 steven's
2 holon mentor? i forget
4 pluspower
4 pokenav
3 pokedex
2 celio's
2 dusk ball
2 master ball
2 night maintenance
3 lake boundary
1 strength charm
2-castaway(probably not anymore)

energy 13
4 multi (sol charge/ tag play)
9 psychic

keep the solrock, it won me a game vs houndoom by getting rid of resistance, i would have cryed losing to a third darkness deck out of 5 rounds, plus sol charge is a very useable attack, with 4 multi starting with either solrock or lunatone means t2 dead pachirisu, and if you're sol charging you could be speeding your setup

also they come in such handy for getting over the hp lump against anything not weak to psychic, especially darkrai and blissey, dark blissey is fighting weak so sol charge does 50 and attach from discard, then finish off with spiteful pain, this bad macthup is also why you have sableye, it's a waste of bench space but to shut down an autoloss is worth it

i'm not the best banette player but i know how to play this list pretty well and it works
 
Ok, thanks, I'll take your list into consideration :) Just curious though, about how often do you get a Pokemon with Master/Dusk Ball? I didn't want to try it because I run a low number of Pokemon, but if you seem to get a Pokemon often, I'll try it
 
with these trainers, you have a good chance of getting a pokemon that you need, it has 2 celio's so you don't have to depend on luck but it's pretty fast and consistant, master and dusk work fine, dusk is also used to reset a bad pokenav or to fetch a pokemon on the bottom from a pokedex
 
Pokemon: 11
4 Banette
4 Shuppet
2 Lunatone
1 Solrock

Trainers: 35
4 Quick Ball
4 Pokedex HANDY910is
4 Plus Power
4 TVR
3 Holon Mentor
3 Night Maintenance
2 Felicity's Drawing
2 Castaway
2 Cessation Crystal
2 Lake Boundary
2 Celio's Network
1 Great Ball
1 Scott
1 Crystal Beach

Energy: 14
12 Psychic
2 DRE
What is the strategy to the deck? Sorry, the rules and I don't understand it :frown:.
 
Get a Banette out T2 and use cards like TVR, Holon Mentor, or Felicity's to get another in the discard to start hitting for 80 T2. Lunasol is another form of discarding Banettes plus it's extra draw power and makes it so nothing is reistant to me.
 
- solrock
- lunatone x1
- CC x2
- 4 pokedex

+ 2-2 Claydol
+ 1 minun
+ 2 Strength charm

faster discards leads to faster KOs
 
I've been testing this list out for a little and it seems to work pretty well.

Pokemon: 13
4 Banette
4 Shuppet
2 Claydol
2 Baltoy
1 Lunatone

Trainers: 34
4 Quick Ball
4 Pokedex HANDY910is
4 Plus Power
4 TVR
3 Holon Mentor
3 TGW
3 Night Maintenance
2 Felicity's Drawing
2 Lake Boundary
2 Celio's Network
1 Scott
1 Crystal Beach

Energy: 14
10 Psychic
2 Multi
2 DRE

Three Wagers just to annoy the crap out of your opponent
 
TVR and Felicity is overkill. 3 Mentor is overkill.

-2 Felicty
-3 Holon Mentor
-2 Cessation
-1 Quick Ball
+2-2 Claydol GE
+ Great Ball
+2 Roseannes
+ Crystal Beach

Cessation really means nothing since ure gonna need powers a turn,Pokenav is great addition with pokedex and quickball.
 
I don't think high mentor is a bad play here.

When mentor is in your hand:

  1. If you do not have lunasol cards out, get them out by playing it.
  2. If you do, you need to discard with Lunatone so discard it.

So it is always useful.
 
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