Rambolt making a comeback?

Discussion in 'Cards: Strategy and Rulings Discussion' started by bonslypwns, Jan 15, 2008.

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  1. bonslypwns

    bonslypwns New Member

    Is Rambolt really making a comeback? Lets see! With the new set, GE to come out, we're sure to se esome awesome pokemon! But with some unsuspecting ones,
    you can make one SW card go a long way! This is a rambolt version me and my team have made in the past day, and are pleased with it. Do you think I should use
    it, or you should use it? Well look at it!:p

    15 Pokemon:
    4-4 Banette (4 CG/4 SW)
    2 Lunatone DP4
    2 Solrock DP4
    1 Plusle SW
    1 Minun SW
    1 Mr. Mime MT (Mirror Banette decks/Cress)

    14 Energies:
    10 Psychic
    4 Multi Energy

    31 Trainers:
    3 Celio’s
    4 Quick Ball
    4 Felicities Drawing
    3 Potion
    3 Roseanne's
    2 Pheobe's Stadium
    1 Crystal Beach
    1 Lake Boundary
    2 TGW
    2 Night Maintenance (Gets Shuppet back)
    2 Castaway
    2 Buffer Piece
    1 SC
    1 Holon Mentor (Grabs Plusle, Minun, and whatever other Basic I need

    Tech possibilites that are good:

    Latias HP and Latios EX DF
    A simple Lati-Lock that blocks out all evolved Pokemon’s bodies.

    Dugtrio CG
    It prevents your Pokemon from being targeted on the bench

    Jirachi EX CG
    A great Pokemon when your opponent has any stage 2 Pokemon out.

    The first key Card is
    The main attacker, Banette. This Pokemon has two attacks.

    (1) Ghost Head. A great, but somewhat overrated attack. For no energy you are able to do up to 80, of course there is a draw back. For each damage counter added to the opponent you gain the same amount. Using this attack with Strategy is the best idea.

    (2) Spiteful Pain. This is what we use Banette for in this deck. For 2 energies you have an instant 40. Of course we have an added effect. If you have any Banette in your discard you can get it shuffle it into your deck, and then do an extra 40! If you play your cards right, that can easily be a turn 2 80 damage, which should be able to beat most things in the first two or three turns. Obviously this is why Ghost Head is here. But of course there are always better combos.

    (Weakness) Its Weakness is Darkness which adds 20 damage to Banette when being attacked from a Pokemon with this type. With Darkrai increasing its popularity, Banette may be easily knocked out. Not to worry though, a quick Ghost Head can get Darkrai out quick.

    (Resistance) If Blissey if popular in your area, lucky you. Banette has a -20 Colorless resistance. This will make Blissey attach 8 energies to one shot it. During this time it Banette will easily be set up and Blissey will be knocked out.

    Shuppet is key for this deck. Its first attack, Ascension, allows us to get a Turn 1 Banette straight from the deck and evolve it. Using up are attack phase. Not to worry though. Next turn you get an easy Ghost Head and most likely knock the opponent out.

    **Lunatone is the core of the deck. Its power plays a large role in the strategy of this deck. The power allows you to discard any one card from your hand, if Solrock is in play, you may draw another card. Unless you skipped Banette’s role, the discarding is used for Spiteful Pain. The attack can be very useful, for 1 Colorless Energy you can do 20 damage and discard a stadium in play, be it yours or your opponent’s, which can be good, especially if a stadium is over benefiting your opponent like Phoebe’s or Moonlight stadium could be.

    **Solrock is mainly here for benefit out of Lunatone’s Power. But its power is also very helpful when your opponent has Pokemon with Psychic resistance. Darkrai Lv.X (Great Encounters) and Absol (Secret Wonders) both posses a Psychic weakness that subtracts Spiteful Pains damage by 20. Making the attack able to do 60 at the very most. As long as Lunatone and Solrock are in play, all resistance of Psychic (Banette) and Fighting (Solrock and Lunatone) are taken directly off. This can help Banette a lot. The attack allows great energy acceleration for just 1 energy and like Lunatone also does 20 damage.
    Plusle and Minun are one of the many techs possible for this deck. Minun is the best Pokemon that can sit on the bench. After a Pokemon is knocked out, it allows you to draw 2 extra cards. This can help you grab that Banette you just shuffled into your deck. Plusle on the other hand gets you two basic energies from the discard after a Pokemon is knocked out. Since Banette only needs two energies to attack you can easily get them back allowing you to never have energy droughts.

    The Trainers
    Quick Ball is the quickest form of search in the format. And it works best with fewer than 16 Pokemon. This card can easily grab Banette’s which makes them easier to discard. Allowing us to get an even easier 80 damage.

    Celio’s Network is back up search.

    Felicities’ Drawing is the main drawing card in the deck. It gives you a choice between discarding 1 or 2 cards, if you discard 1 you can draw 3 cards from your deck. If you discard 2 you can draw 4 instead. Now if don’t have any Lunatone’s out and 2 Banette’s in hand, this can be very helpful for doing 80 every turn. With Plusle and Solrock in the deck for energy acceleration energy can also be easily discarded.

    Banette has low HP; Potion helps a lot in healing that low HP.

    Roseanne’s grabs Basic Pokemon and Basic Energy quick so Banette can be set up quicker.

    Moonlight Stadium gives Free Retreat to all Psychic and Dark Pokemon. Which is very helpful for keeping Banette's alive. If it's over benefiting your opponent you can easily retreat for a Lunatone a discard it.

    Potion left and a Banette with low HP left, you can retreat it for free. If the stadium benefits your opponent too much, you can easily send up a Lunatone and rid of it.
    Team Galactic’s Wager allows for hand recovery, be it from an Absol (Secret Wonders) or a bad opening hand.

    Night Maintenance gets your Shuppet and other Pokemon back very quickly even though it gets them into your deck. You can also play Time Space Distortion (Mysterious Treasures)

    Castaway is easily one of the best trainers in the game. It allows you to get a Tool, a Basic Energy card and a supporter from your deck. Making your deck even faster.

    Buffer Piece is easily pulled out by Castaway and prevents 20 damage to the Pokemon that it’s attached to.

    Strength Charm is also one of those Castaway cards. It adds 10 damage to your attack, so Banette can do up to 90 damage.

    Holon Mentor is for quickly grabbing those Pokemon like Lunatone, Solrock, Plusle and Minun.

    Crystal Beach is a great Stadium. Most decks like Blissey, G&G, Magmotar and Infernape rely heavily on special energies that provide 2 or more energy. Crystal Beach easily shuts those cards down.

    Lake Boundary is another one of those great stadiums that turns all weakness into x2 instead of what’s written on the card. This is great for countering decks like Gallade and Gardevoir.

    The Energy
    So Banette can attack.

    Multi Energy allows, Solrock, Plusle and Minun to attack because they have an energy requirement other than (P).

    Coming Soon

    Lunatone L.31 – Fighting – HP60
    Basic Pokemon

    Poke-Power: Gravity Shift
    This Power can be used once during your turn. Discard 1 card from your hand. Then, if you have Solrock in play, draw 1 card. This Power can’t be used if this Pokemon is affected by a Special Condition.

    [C] Shatter: 20 damage. You may discard a Stadium card in play.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1

    Solrock L.29 – Fighting – HP70
    Basic Pokemon

    Poke-Body: Sunlight
    If Lunatone is in play, any damage done to your opponent’s Active Pokemon by your Psychic-type Pokemon and Fighting-type Pokemon isn’t affected by Resistance.

    [F] Sol Charge: 20 damage. Attach 1 Basic Energy card from your discard pile to 1 of your Benched Pokemon.

    Weakness: Grass (+20)
    Resistance: none
    Retreat: 1
  2. pichu bros. rox

    pichu bros. rox New Member

    -3 Potion

    +1 Celio (4 Celio is a MUST)
    +1 Scott (4 Stadiums !!!)
    +1 Castaway (3 Tools, 3 Castaway)

    Rambolt won worlds.
  3. bonslypwns

    bonslypwns New Member

    Don't ya think Potion needed? Snipeson bench=heal. Ghost Head= heal.
    Buffer+Potion -40.:p
    Did you like it? Yea, it won!:D
  4. FriedBlaziken

    FriedBlaziken New Member

    Get rid of 1 Solrock, 1 Plusle, 1 Mr Mime as they are completely useless.
    Potion unfortunately has to go too because if you ghost head yourself, and have 10 remaining, anything can OHKO you.
    Oh and you need 2-3 Mentor so all your quick balls will be Banettes.
  5. Kenshin's Garde

    Kenshin's Garde New Member

    At least you beat empoleon because you can get 3 out of 3 reversal flips! . . . oh wait . . . =/

    anyways, i don't think this deck will work.
  6. FriedBlaziken

    FriedBlaziken New Member

    Agreed because with so many techs you're not gonna start with Shuppet most of the time.
    To make things worse, they dont have a " I give my partners free retreat and extra HP bodies "
    So if you start with Lunatone or Solrock you get delayed a turn
  7. Rambo1000

    Rambo1000 New Member

    there is no banette ex so this loses.
  8. bonslypwns

    bonslypwns New Member

    That's because this is modified.:p
    The techs are used for purposes, but I do think it has a chance... wow guys, don't even consider much and just say it'll lose. Mr.Mime needs to stay because Mirror decks, allow you to get your banette ready, then hit them hard.
  9. smacktack15

    smacktack15 New Member

    I don't think any deck could be compared to what Rambolt was. Unless every card in Rambolt gets reprinted, I don't think the deck will come again (except for Cressilia Lv.X & Nidoqueen d)
  10. FriedBlaziken

    FriedBlaziken New Member

    You need Reversal.
    -3 potion
    +3 reversal
  11. pichu bros. rox

    pichu bros. rox New Member

    ^ to beat empoleon right lol

    -Plusle, 2 Lunatone, Mr. Mime, 3 Potion.

    +other stuff
  12. ShadowTogetic

    ShadowTogetic New Member

    Yeah, you go do that.
  13. FriedBlaziken

    FriedBlaziken New Member

    ^^ Yeah to beat Empoleon plus he needs all of them to be heads too so it gonna be tough :(
    Ditch the Phoebes and add in more Crystal Beach and Lake Boundary for OHKOing Gallade
  14. bonslypwns

    bonslypwns New Member

    Reversal unlimited... lol
    Pichu: No Lunatone!? That's the main strategy to this deck.:p
  15. pichu bros. rox

    pichu bros. rox New Member

    I meant Solrock lol
  16. lolzorz

    lolzorz New Member

    if your going with that strategy,why not run some birch?
    discard with lunatone,and skim your hand down,then draw it back with birch.
  17. Rambo1000

    Rambo1000 New Member

    i was jk. i think this could pose a serious threat to some decks in the format. good luck with it!
  18. bonslypwns

    bonslypwns New Member

    No changes? You think it's fine? But yea, i'll prob have 1 pheobes, 2 Boundary instead. But at least 1 Solorokc is nice... Solorock=Honchsol means you have a chance.:p
  19. FriedBlaziken

    FriedBlaziken New Member

    Nah I dont think phoebe is needed. use 2 beach and 2 boundary.
    play 1 solrock 2 lunatone.
  20. Rai

    Rai <a href="http://pokegym.net/forums/showpost.php?p=

    ...Ghost Head. 70 damage. Knock out. I'm not knocked out.

    Whoops? Mime Jr. is needed to actually block Banette from scoring a KO. Even then, Cessation Crystal (which you NEVER know, though it'd be weird without Moonlight Stadium/Phoebe's Stadium)

    Anyways... I'd like another mentor, almost just for the discard ability (though more ways to get vital basics is always pretty)

    I don't know if Plusle's really what you need in here... A dead weight starter? Minun at least has a truely outstanding ability. Plusle... You don't get to attach those energies you pull back right away, so it's not quite as useful, ya know? :/

    Honchsol... A Ghost Head screws up early Absol, and you're always going to have issues against the Honchkrow itself. Honchkrow doesn't resist you, so there's... really no point in using Solrock. :/ Another non-Shuppet Starter who isn't free retreating AND doesn't help you set up with an attack just can't be that useful. :/

    And there's the whole "No duh" for TSD over Night Maintenance, as you want Minun and stuff like that back immediately rather then having to waste a Quick Ball. You play Galactic's Wager, so decking out won't be a problem unless both are discarded (not likely)

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