Others are getting closer to this idea so I thought that I would go ahead and post it. Based on the BAR energy flow idea. pokemon 19 3 x Rayquaza ex 3 x Chinchou(confuse ray) 4 x Lanturn(auxilary light) 2 x Electrike(self charge) 3 x Manectric(power shift) 4 x Dunsparce Energy 18 14 x Electric 4 x Fire Trainers 23 4 x Desert Shaman 3 x Fisherman 4 x Nurse 3 x Tv reporter 3 x Oracle 2 x Warp Point 4 x Archie The idea is to drop energy on the lanturns and then use the Manectrics to move them forward to rayquaza. The Lanturns/Manectrics would work as back-up hitters. What I am unclear on at the moment is what is the best ratio of basics to stage 1's with Archie. Am also uncertain as to whether it would be better to bench 2 lanturns, 2 manectrics(assuming that power is cumulative) and a second ray. Or 3 lanturns-1 ray. 1manectric. I am also uncertain as to how effective the trainer engine will run. If it can set-up as fast as kitty/tv/oracle it might stand a chance against bar. Any ideas or suggestions?????