Ray of Light

Discussion in 'Deck Help and Strategy' started by Ez1, Mar 14, 2004.

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  1. Ez1

    Ez1 New Member

    Others are getting closer to this idea so I thought that I would go ahead and post it.
    Based on the BAR energy flow idea.

    pokemon 19

    3 x Rayquaza ex
    3 x Chinchou(confuse ray)
    4 x Lanturn(auxilary light)
    2 x Electrike(self charge)
    3 x Manectric(power shift)
    4 x Dunsparce
    Energy 18
    14 x Electric
    4 x Fire
    Trainers 23
    4 x Desert Shaman
    3 x Fisherman
    4 x Nurse
    3 x Tv reporter
    3 x Oracle
    2 x Warp Point
    4 x Archie
    The idea is to drop energy on the lanturns and then use the Manectrics to move them
    forward to rayquaza. The Lanturns/Manectrics would work as back-up hitters.
    What I am unclear on at the moment is what is the best ratio of basics to stage 1's
    with Archie. Am also uncertain as to whether it would be better to bench 2 lanturns,
    2 manectrics(assuming that power is cumulative) and a second ray.
    Or 3 lanturns-1 ray. 1manectric.
    I am also uncertain as to how effective the trainer engine will run. If it can set-up as
    fast as kitty/tv/oracle it might stand a chance against bar.

    Any ideas or suggestions?????
  2. registeel

    registeel New Member

    hm.......................... this sounds pretty good but you will need to out a electric for a fire I think and I defenitly say that those Desert Shamans have to get taken out they will mess up your own oracles! use POR's or Copycat.
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