Seems like I've been coming up with a lot of deck ideas lately. Well, I built this one with the Swamperts I got today. Since I didn't have access to any Suicune ex or Swampert ex, I figured out another combo. It's had one playtesting match so far, which was a win. Pokémon (24): 4 Mudkip (Bubble) 1 Marshtomp (Bubble) 3 Swampert (Holo) 3 Magnemite (Random Spark) 3 Magneton (Rare) 2 Skitty (Energy Catch) 2 Delcatty (Holo) 2 Ditto (SK) 4 Dunsparce (SS) Trainers (16): 4 Oracle 2 Professor Oak's Research 4 TV Reporter 3 Master Ball 3 Rare Candy Energy (20): 12 Water Energy 5 Lightning Energy 3 Boost Energy Strategy: The deck is based around the Swampert/Magneton combo. Magneton helps get Water Energy into the hand for Swampert to Water Call, and then benefits from them with Magnetic Force. Ditto's my other main hitter, and Delcatty is both draw and (believe it or not) backup hitter. It also combos well with Magneton. This deck is actually pretty fast and effective. I don't know that it's fast enough to take on Blaze variants, and the low HP of the Pokémon probably mean Blaze ex would eat the deck alive, but it could probably make a decent showing. Ideal setup is 3 Swamperts, a Delcatty, a Magneton, and an attacker. Since everything in the deck except Swampert (which should not be active) has a Retreat Cost of 1, I can easily switch attackers at a moment's notice. No Pokémon-ex means that I can often get a bit ahead in the prize count. And that's what wins games overall, isn't it? I know the card ratios are a little strange, but it seems to work.