richie910842
New Member
Hey everyone, my fiance and I are getting trying to get back into this game after having to put it down for largely financial and time related resaons about *thinks for a moment* six years ago, *feels old*. Ive already seen at least one very similar post to this, so it doesnt seem to be an uncommon condition.
Im really trying to get caught up on the current state of play. I know all the principles of the game, with the exceptions of new mechanics and current rulings, but not necessarily whats out there now. (Let me give you an example, before I quit in the "berfore times", a very common conversation would go like this:
"Hey, I built this awesome deck!"
"Can it counter LuxChomp?"
"Hmm, probably not . . ."
"Then, unfortunately, right now, its not a very good deck :frown
Is there anything out there right now that's so common I need to be aware it exists? (Im not asking for deck lists, just the primary cards, I'll look them up.)
Also, what are the common deck components? I'm sorry for all the old card comparisons, but they're really my only point of reference. When I played before, it was tough to find a deck that wouldn't be stronger for having a particular Claydol and particular Uxie in them, nor a deck without them that would fair well against a deck that did have them do to their sheer draw power. Also A particular azelf comes to mind that could single handedly prevent you from getting prize locked. There were also a few trainer cards worth noting of which every deck would typically run 3-4.
I saw an Octillery that allows you to draw back to five once per turn, which is like a less powerful/broken version of old Claydol (who was "put up to two on the bottom of you deck, draw to six"), and a Shaymin ex that is a, quite frankly, cooler version of the previously stated Uxie. I saw a trainer thats a one-sided team rocket, but it has neither the searchability nor access to the prize cards, and may leave your deck strategy bare to your opponent:frown:.
Are these the cards that all the kids are using these days? (Sorry, old joke I'm 31, but seriously, please help me out with this.)
Im really trying to get caught up on the current state of play. I know all the principles of the game, with the exceptions of new mechanics and current rulings, but not necessarily whats out there now. (Let me give you an example, before I quit in the "berfore times", a very common conversation would go like this:
"Hey, I built this awesome deck!"
"Can it counter LuxChomp?"
"Hmm, probably not . . ."
"Then, unfortunately, right now, its not a very good deck :frown
Is there anything out there right now that's so common I need to be aware it exists? (Im not asking for deck lists, just the primary cards, I'll look them up.)
Also, what are the common deck components? I'm sorry for all the old card comparisons, but they're really my only point of reference. When I played before, it was tough to find a deck that wouldn't be stronger for having a particular Claydol and particular Uxie in them, nor a deck without them that would fair well against a deck that did have them do to their sheer draw power. Also A particular azelf comes to mind that could single handedly prevent you from getting prize locked. There were also a few trainer cards worth noting of which every deck would typically run 3-4.
I saw an Octillery that allows you to draw back to five once per turn, which is like a less powerful/broken version of old Claydol (who was "put up to two on the bottom of you deck, draw to six"), and a Shaymin ex that is a, quite frankly, cooler version of the previously stated Uxie. I saw a trainer thats a one-sided team rocket, but it has neither the searchability nor access to the prize cards, and may leave your deck strategy bare to your opponent:frown:.
Are these the cards that all the kids are using these days? (Sorry, old joke I'm 31, but seriously, please help me out with this.)