Pokémon TCG: Sword and Shield—Brilliant Stars

Reuniclus; How cute is this guy?!

would be good in decks that heal though seeker, you can just move all the counters from your active onto a bench, then seeker it, possibly amazing in steelix, and you can fully heal it every turn proving you have enough seekers/VS seeker etc
 
in palkia g x decks this card could be good. move dmg counters from a pokemon to a pokemon you want to send into lost zone.
Besides if you like combos for unlimited, you can replace the old alakazam by it. Play "pokemon tools" like unown q and g and place them on the bench. Move damage from your pokemon to unown q/g and attach q/g then. use mismagius GL lv.x to get the cards on your hand and do the same thing until your pokemon have no damage
 
Turtwig GL! Not only could you stall like a boss, but it would activate turtwigs ability to do extra damage! <3
 
At first glance this card seems to be an amazing healer with great synergy towards high hp stage 1's or basics. But when you factor in the consideration that his attack is weak, he is a stage 2, and he will be THE catcher target on your bench,- I don't see him healing reliably for more than a turn. With rare candy getting neutered I don't see this as a winning card outside of league play.
 
^I like the Turtwig idea. :) Sounds awesome.

I'll be more inclined to use this card when we go HGSS-on. Whether that'd later this year or next year remains to be seen, but with SPs out of the format this guy could really shine.

I used to play a deck back in Base Set era that was a Chansey/Alakazam combo that worked pretty well. I ran max Scoop Ups (A card I'd like to see in HGSS-on... I hope for a reprint), and max Super Scoop Ups. Basically yeah, Alakazam was only doing 30. But confusion was meaner then, so you actually made progress. Combine that with the fact that basically nothing could hit for 90 without 4 turns of energy attaches on them, and it was fun to watch other decks struggle.

Fast forward a decade or so, and we might see this deck again. Sadly, I don't think we have any basic right now with 120 HP and only 1 retreat, so GOW/Pokemon Catcher could prove problematic. But you use high HP basics as damage absorbers, and you Seeker/SSU them back out of the way. I'm kind of glad Reuniclus gets the extra damage instead of confusion for two reasons. One, confusion doesn't hurt as bad now as it did then, since you can just retreat out of it. Two, your opponent is going to want to take Reuniclus out with one shot, and that's going to require a few energy. So, they might knock you out, but getting a return KO shouldn't be difficult.
 
This could be used very well in conjunction with Meganium Prime and Max Potion. Move all damage counters to Meganium (150 HP should hold most of 'em), move all of Meganium's energy to something else, use max potion to heal it, and then distribute energy back to it.
 
Could be good with Espeon (COL) since you could move damage counters onto a single Pokemon, move four of them with Espeon's attack, and then have at it with a Max Potion or something to that extent.
 
OMG!! WAILORD!! :lol: Do 100 every turn!! Just take the damage of with redunculus and seeker the guy on the bench, then keep swallowing them up with Wailord!! :biggrin: If you add e-belt that's 120, and 200 HP!! Get Manetric PL to protect your bench and you're strait. Soooooo broken!! :lol:
 
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