^I like the Turtwig idea.
Sounds awesome.
I'll be more inclined to use this card when we go HGSS-on. Whether that'd later this year or next year remains to be seen, but with SPs out of the format this guy could really shine.
I used to play a deck back in Base Set era that was a Chansey/Alakazam combo that worked pretty well. I ran max Scoop Ups (A card I'd like to see in HGSS-on... I hope for a reprint), and max Super Scoop Ups. Basically yeah, Alakazam was only doing 30. But confusion was meaner then, so you actually made progress. Combine that with the fact that basically nothing could hit for 90 without 4 turns of energy attaches on them, and it was fun to watch other decks struggle.
Fast forward a decade or so, and we might see this deck again. Sadly, I don't think we have any basic right now with 120 HP and only 1 retreat, so GOW/Pokemon Catcher could prove problematic. But you use high HP basics as damage absorbers, and you Seeker/SSU them back out of the way. I'm kind of glad Reuniclus gets the extra damage instead of confusion for two reasons. One, confusion doesn't hurt as bad now as it did then, since you can just retreat out of it. Two, your opponent is going to want to take Reuniclus out with one shot, and that's going to require a few energy. So, they might knock you out, but getting a return KO shouldn't be difficult.