Dunsparce Fan 206
New Member
While I was looking over card scans, one that caught my eye was Salamence ex from Power Keepers. It has a really powerful attack that doesn't make you discard any energy from salamence, so you can use it every turn once he's charged up. The only problem is that this attack also makes you discard five cards from your deck. But what if you could easily shuffle those discarded cards back into your deck? That is the idea that this deck is centered around. So, without further ado, I present you:
_____________ (working title, maybe 'Saggron' or 'The Blimp Menace' would be good :biggrin:
Pokemon (17):
4 Drifloon (DP) or 3 Aron (PK) and 1 Lairon (MT)
3 Drifblim (DP) or 3 Aggron (MT)
2 Bagon (PK)
2 Bagon d (DF)
1 Shelgon (PK)
1 Shelgon d (DF)
3 Salamence ex (PK)
1 Salamence ex d (DF)
Trainers (24):
4 Night Mantinence
4 Energy Recycle System
3 Rare Candy
3 Holon Mentor
3 Celio’s Network
2 Switch
2 Castaway
1 Holon Adventurer
1 Buffer Piece
1 Cessation Crystal
Energy (19):
7 Fire
6 Water
6 Psychic or 4 Special Metal and 2 Basic Metal
The strategy is pretty simple: use Salamence ex to do 150 damage per turn (after turn 3) and then restore your deck with Drifloon or Aggron and the various trainer cards.
So, some of my questions about this deck are: should I use Aggron or Drifblim? Is the setup too slow and if so how can I help make it faster?
Thanks in advance for your advice and [constructive] criticism. :thumb:
_____________ (working title, maybe 'Saggron' or 'The Blimp Menace' would be good :biggrin:
Pokemon (17):
4 Drifloon (DP) or 3 Aron (PK) and 1 Lairon (MT)
3 Drifblim (DP) or 3 Aggron (MT)
2 Bagon (PK)
2 Bagon d (DF)
1 Shelgon (PK)
1 Shelgon d (DF)
3 Salamence ex (PK)
1 Salamence ex d (DF)
Trainers (24):
4 Night Mantinence
4 Energy Recycle System
3 Rare Candy
3 Holon Mentor
3 Celio’s Network
2 Switch
2 Castaway
1 Holon Adventurer
1 Buffer Piece
1 Cessation Crystal
Energy (19):
7 Fire
6 Water
6 Psychic or 4 Special Metal and 2 Basic Metal
The strategy is pretty simple: use Salamence ex to do 150 damage per turn (after turn 3) and then restore your deck with Drifloon or Aggron and the various trainer cards.
So, some of my questions about this deck are: should I use Aggron or Drifblim? Is the setup too slow and if so how can I help make it faster?
Thanks in advance for your advice and [constructive] criticism. :thumb:
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