I live in NC, but my league is based in Fort Mill SC. While playing around with name ideas I considered Chomptile and other unoriginal things ... but the one I liked best was SC Chomp. Both as a homage to my league state and for Sceptile, Chingling/Chimecho, & Garchomp. Pokemon (17) 2 Chingling 1 Chimecho 4 Gible 2 Gabite 4 Garchomp 2 Treeko 1 Grovile 2 Sceptile (pop 4) Trainers (27) 3 Windstorm 4 Rare Candy 2 Night Maintenance / TSD 2 Warp Point 3 Castaway 2 Holon Mentor 3 Celio's 2 Mr. Stone's 3 TVR 2 Memory Berry 1 Crystal Beach Energy (16) 5 Grass 2 Fighting 2 Psychic 2 Fire 2 Lighting 2 Water 1 Dark Strat Ching / Chime is the preferred start to get set up by grabbing supporters & then drawing. However Gible is the most likely start which isn’t all bad and can be somewhat disruptive to your opponent’s setup. Treeko is the lest preferable starter but has a 50/50 shot of paralyzing your opponent for some early annoyance. Garchomp is the main attacker and the goal is to abuse his body to do big damage. Sceptile is there for energy conservation. He can move the deck’s grass energy around where it’s needed the most. When one garchomp is hurt you can retreat it for free and then move it’s grass energy to a fresh chomp. While energy conservation isn’t quite as good as direct acceleration it serves the same function … to get attackers ready faster than otherwise possible. The advantage of Sceptile over Swampert, Raichu, and Eggs is that you don’t have to use attacks to get your energy attached and you can leave him on the bench while your Chomps get to do damage potentially every turn. The downside is that if your grass energy gets taken out of play Sceptile isn’t going to be doing much. Potential techs Boost Energy – for a quick 70. Sceptile ex d – to mess with opposing ex Pokemon. Celebi – as a possible replacement starter who could help get your grass energy in play. Eggs (mt) – A single tech line would let you have both acceleration and conservation in the same deck.