Edit: I changed my deck around abit. I am not running Exeggutor any more. Pokemon: (22) 3-2-3 Sceptile GE (1 from POP 4) 3-3 Tangrowth GE 2 Celebi MT 2-2 Furret SW 1-0-1 Blastiose d (CG) * as a tech Energy: (18) 16 Grass Energy 2 Scramble Energy Trainers: (20) x4 Celio's Network x3 Night Maintenance x2 Windstorm x3 Professor Oak's Visit x3 Rare Candy x3 Roseanne's Research x2 Warp Point Strategy: I would start out with Furret, setting up with Keen Eye, or Celebi getting Grass energy out of my deck as using Leaf Tornado to spread them out when she is about to KO'ed. Use Celio's and Roseanne's to bring out my Tangrowth and Sceptile and start sniping away. I put Blastiose in there because his Poke Power let's both active have no Weakness. This will take care of Magmortar decks from weakness. And Windstorm to blow away any cessation crystals. Scramble's for if I have one energy on Tangrowth then stick a Scramble to do his Stick and Absorb attack or equip it to Blastiose to do 60. Pokemon: Celebi (MT) (7/123) The best grass starter I could find. Leaf Tornado is useful when it's about to be KO'ed. Treecko (GE) (90/106) To get out my Sceptile's. Grovyle (GE) (40/106) Greeness and Poison Breath are useful if you can't find your Sceptile. Won't be out for more than a turn. Sceptile (GE) (8/106) It's poke body, Wild Growth, let's Grass Energy count for 2. So this is paired up with Tangrowth for amazing sniping. Leaf blade is half bad with 50 damage plus 20 with a flip of a coin. Sceptile (POP 4) (5/27) Also again it's Poke power, Energy Trans, let's move energies around to any pokemon. Tail rap does 50 with each heads so a possibility of 100 damage. Tangela (GE) (87/106) For getting Tangrowth. Vine Invite messes up set up for them because the constant switching of their Pokemon. Grass Knot does 20 + 10 for each of their retreat cost which is pretty nice. Tangrowth (GE) (10/106) Power Whip lets me snipe anything for how many energies I have on it. I usually put 5 for 100 snipe but for big hitters I might put like 6 or 7. Energy Trans let's move energies from each pokemon so this is helpful is I only need 10 or 20 more damage to KO a pokemon. Sentret (SW) (104/132) To get Furret. Furret (SW) (27/132) Keen Eye helps with set up immensely. Baton Pass isn't half bad. Only as Tech's: Squirtle (CG) (63/100) To get Blastiose out.I chose the 50 HP one because it'll last longer. Blastiose (CG) (2/100) It's poke Power, Shield Veil, let's both active pokemon have no weaknesses. This blocks weakness from Magmortar decks. Also there aren't that many Grass Weak decks. Energy: (16) 16 Grass Energy 2 Scramble Equip to Blastiose just incase he has to be brought out. Trainers: (20) Celio's Network (CG) (73/100) Let's me find my Basic, Stage 1, Stage 2 pokemon. The best search card out there. Night Maintenance (113/123) Let's me recyle KO'ed pokemon and energies. Professor Oak's Visit (SW) (122/123) By far the best draw card. You can also use TV Reporter but I don't like the discard. Rare Candy (SW) (102/106) Let's me evolve quicker. And let's me bring my Blastiose and Sceptile out. Roseanne's Research (SW) (125/132) Let's me get 2 Basic Pokemon, 2 Basic Energy, or 1 of each. I can't tell how many times this has saved me. Warp Point (DP) (116/130) Most of my Pokemon have high retreat so this helps out. Also can switch out your oppenent's pokemon, too. Windstorm (85/100) Cessation Crystal will tear this deck apart. So Windstorm discards it and saves your life. So after taking your changes even though there were so few and some of my friends, I made this one. I've yet to test this out but it looks pretty good.