Scizor(aqua)

Discussion in 'Cards: Strategy and Rulings Discussion' started by Fantasy Fox, Mar 19, 2004.

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  1. Fantasy Fox

    Fantasy Fox New Member

    With the new set(Team Magma & Aqua), Scizor from Aquapolis is becoming stronger.

    Scizor with 4 Metals = 4 Flips
    Scizor with 4 Rainbows = 4 Flips
    Scizor With 4 Double Rainbow Energy = 8 Flips
    Scizor with those 12 Energies = 16 Flips

    Maximum damage = 30 + 20(16) - 40 = 310
    Normally a person would get 8 coins heads out of 16 flips which is 30 + 20(8) - 40 = 120
    That seems very bad for 12 Energies.

    The bad thing about Scizor is it only has 80HP, it takes 120 damage to kill it with 4 Metal though.
    Anyone have any idea how I could attach a maximum of these 12 Energies to Scizor as fast as possible?
    Now if we have 2 Scizors, then that will be different.

    Scizor with 2 Metals, 2 Rainbows and 2 Double Rainbow Energy = 8 Flips
    Maximum damage = 30 + 20(8) - 40 = 150 damage
    Average damage = 30 + 20(4) - 40 = 70 damage
    That is very different of a Scizor with 12 Energies.

    So, do you think I should play 2 Scizors(both as attackers) or 2 Scizors(1 as an attacker, 1 just in case my active one gets Ko'ed)?

    If there's any combinations or strategies, please do tell me.
    I would really like to hear your opinions.
     
    Last edited: Mar 25, 2004
  2. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    I would watch out, a simple Blaziken could OHKO the scizor unless it had 3 steel energy attached to it. And a ninetails can OHKO even if it has 4 steel attached.
     
  3. NoPoke

    NoPoke New Member

    Scizor decks were fast and deadly because they did not need to fear fire decks. Mantine would take care of Magcargo (+Entei) which was the dominant fire threat when scizor ruled. The environment wasn't dominated by single hit KOs as it is now. 80HP is almost unplayable as your main hitter now :(
     
    Last edited: Mar 20, 2004
  4. Cyrus

    Cyrus Iron Chef - Master Emeritus

    Hmmm, but perhaps we could go back to old roots? Scizor/Starmie all the way!! ;)
     
  5. GuardianTIM

    GuardianTIM New Member

    Why not do a Fossil / Scizor deck? get a whole load of drawing cards, to fill your hand to the max, use the Fossils as fodder, and when you're charged and ready to attack, let it rip! Of course, you really want to use Focus Band, so I hope they re-release it, but oh well.

    Yeah, I know what you mean about One Hit Knock-Outs. To be honest, that really ruined the game for me, especially as you'd take 6 turns charging something to attack, and then it was gone - instantly because someone had one or two energy on one of theirs but it was stronger than your pokemon because of weakness/resistance.
     
  6. Max Power

    Max Power New Member

    I think 30 + 20x8 -40= 150, this might improve the average enough to be worthwile. ;)
     
  7. Fantasy Fox

    Fantasy Fox New Member

    Oops, I forgot to add the 30.
     
  8. duanojo

    duanojo New Member


    I agree! It's also frustrating because the big hitters are all ex cards or are otherwise hard to find. It means that you have to spend a lot of money trying to make a decent deck or you just get toasted. That takes away a lot of the creativity of the game, IMO. There just don't seem to be any decks using regular rares as their heavy hitters. This could kill the game, right when Nintendo was doing such a good job of making things interesting. The hard core players will continue to play and pay, but the newer generation will sour on things quite quickly.
     
  9. TheDarkTwins

    TheDarkTwins Active Member

    Furret Power

    The Furret From Aquapolis Lets you shuffle 2 Cards into your deck and choose any energy card and put it into your hand. This is a poke-power. So you can do it ever turn or if you have more than one furret you can get more than one energy.
     
  10. Physics Squirrel

    Physics Squirrel Active Member

    One word, Blaziken ex. (well it's actually 2 words but w/e).

    Well, you don't need two Furrets, since you can only attach one energy per turn anyway.


    As for using Double Rainbow Energies, the extra energy lets you flip for an extra 20 damage. That's an extra 10 on average. But for each DRE attached, you do 10 less damage, so it cancels out. So in reality a DRE isn't any better than a regular metal (But it still is like having 4 more metal, just not like having 8 more)
     
  11. Fantasy Fox

    Fantasy Fox New Member

    Wait a minute, can I ask you all something about DRE?

    Scizor's base damage is only 30, so if I put 4 DREs on it, shouldn't it be 0(there's so negative), then only I plus for the flips?
    Or do I do the damage first, then only minus for the DRE, since it says "after applying weakness and resistance"?
     
  12. HYPER EEVEE

    HYPER EEVEE Iron Chef - Master Emeritus

    damage first, but yeah after the turn of the new modified metal as well as grass deck have lost poppularity. there has been tries at skeptile as well as aggron ex, but not many that are dominant. I do not think that you be able to play scizor, but if you find a way tell me because that was my favorite deck in neon.
     

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