OK guys, new contest ready to go. SHADOW POKEMON!!! This will be my first contest, so I've asked Penguin Master/Pythagoras to joint run/judge this thing. We're going to grade this on a 100 pt. scale. Pythagoras will take the Creativity side for 50 pts. and I'll take the Tech side for 50 pts. I'll let PMaster tell you about the creative parts, so let me tell you about the tech aspects. Your goal is to create a Shadow Pokemon card based on Colloseum. PMaster and I have agreed that Shadow Pokemon must follow these rules standard to all Shadow Pokemon. Therefore, these "Shadow Rules" don't get printed on the card, just consider them in the rulebook. OK, here are the Shadow Rules: 1. Attack: Shadow Rush Damage: ? NRG Cost: 1 Pokemon's element, 1 Colorless Special: Flip 3 coins. If there are 0 heads, this attack does nothing. If exactly one is heads, this attack does 20 damage and 10 damage to itself. If exactly 2 are heads, this attack does 50 damage and 20 damage to itself. If all 3 are heads, this attack does no damage this turn and this Pokemon activates the Poke-Power: Hypermode. 2. Poke-Power: Hypermode: This Pokemon can only use Shadow Rush. Instead of flipping 3 coins, flip 4. If there are 3 or 4 heads, Shadow Rush does 50 damage and 20 damage to itself. All other flip results are the same as the effects of the original attack. To deactivate this Poke-Power, the player must use the Call command and skip the attack that turn when this Pokemon is Active. 3. Poke-Body: Purification Process: Starting the turn this Pokemon is played on the field, all attacks other than Shadow Rush are locked until the specified number of turns an attack has on it has passed. 4. A Shadow Pokemon cannot evolve until all its attacks are unlocked. 5. Shadow Pokemon can evolve from or into any normally named Pokemon. No Pokemon with Dark, Light, or Trainer Names. 6. Other than Hypermode and Purification Process, a Shadow Pokemon can't use other Pokemon Powers. 7. A Shadow Pokemon can have up to 3 attacks other than Shadow Rush. OK. Now that I've confused you with all this mumbo jumbo, let me explain it a little simpler. Shadow Rush, Hypermode, and Purification Process will not be on the card, but you will have access to those rules at any time. Next to each attack on the card, write a number of turns it takes for you to use this attack, this is how many turns it takes for this attack to be unlocked. Remember that you can have up to 3 attacks on the card. Finally, no other Pokemon Powers are allowed on the card. I will be judging how well the card works with the Shadow Rules, if the card is broken, and if you will be able to use the card in full effect before it is KO'd. I will have a ruberic of my side of the grading scale and a sample card soon, but until then, let PMaster show you what he's doing for the creative side of the scale. PMaster?