Discussion in 'Deck Help and Strategy' started by Corrosion, Jun 26, 2008.

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  1. Corrosion

    Corrosion New Member

    pokemon - 20
    4-4 wailord
    2-2 claydol
    2-2 xatu
    2 rotom
    1-1 cressalia/LV.X

    energy -16
    8 water E
    3 multi E
    2 call E
    2 Holon WP
    1 Scramble

    Trainers - 24
    4 Bebes
    3 felicity's
    3 leftovers
    2 dawn stadiums
    3 Warp Points
    3 roseannes
    2 NM
    1 Premier Ball
    3 plus powers


    there are no bad starters except a rotom thats without call energy

    natu/baltoy can help setup (natu with Multi)
    wailmer does damage (with 90 hp)

    wailord - attacking and healing with massive hp (sleeping pulse+leftovers+dawn stadium + Cress X)
    Xatu for switching the sleep condition of wailord to opponent + target attack with multi if needed
    claydol - speed draw
    rotom+felicity energy attachment to wailord
    Last edited: Jun 26, 2008
  2. Chromecatz

    Chromecatz New Member

    -palkia line
    +cresselia line
    If you use palkia the opponent will have a fun time of just bringing up those wailords without energy on the bench.
    With cress, your wailords stay alive longer and u can 2hko anything.
  3. Corrosion

    Corrosion New Member

    true in that case

    -2 switch
    -1 plus power

    +3 warp points
  4. im9today

    im9today New Member

    whats with all the wailord decks recently??
  5. FutureTrainer

    FutureTrainer New Member

    Wailord is great. My son has been working with a Wailord deck for a couple of months... He uses switch & warp point along with Swampert to move energy. I like the creative ways that people work with Wailords sleeping.
  6. im9today

    im9today New Member

    i know its great hee hee i am helping my friend with his; it's just there have been like 3 or 4 wailord decks posted recently after each other. is it just ow catching on?
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