I recently saw a post about a format where all cards are allowed except Rares. Promos are allowed, except for Best of Game. The idea for this deck instantly sprang into my head.
Pokemon (14):
4 Gastly (LC)
3 Haunter (Expedition)
2 Mewtwo (Movie Promo)
2 Tyrogue (Discovery)
3 Drowzee (Rocket)
Trainers (32):
4 Sleep!
3 Professor Oak
2 Pokemon Fan Club
1 Town Volunteers
2 Juggler
2 Oracle
3 Gust of Wind
3 Switch
3 Gold Berry
1 Sprout Tower
2 Imposter Oak's Revenge
4 Energy Removal
2 Bill
Energy (14):
14 Psychic Energy
Strategy: This is a Sleep-based deck, centering around Expedition Haunter. Drowzee and Sleep! can each put the opponent's Active to sleep during your turn on a flip, which lets Haunter strike with Dream Eater -- 50 damage for (P)(C). Since Computer Search is out, I used my favorite backup deck-search combo, Bill/Oracle. Gastly and Mewtwo can both pull Energy from the discard -- Mewtwo to itself, Gastly to the hand. Tyrogue, of course, counters Psychic Resistance by attacking those Pokemon's Weakness.
Pokemon (14):
4 Gastly (LC)
3 Haunter (Expedition)
2 Mewtwo (Movie Promo)
2 Tyrogue (Discovery)
3 Drowzee (Rocket)
Trainers (32):
4 Sleep!
3 Professor Oak
2 Pokemon Fan Club
1 Town Volunteers
2 Juggler
2 Oracle
3 Gust of Wind
3 Switch
3 Gold Berry
1 Sprout Tower
2 Imposter Oak's Revenge
4 Energy Removal
2 Bill
Energy (14):
14 Psychic Energy
Strategy: This is a Sleep-based deck, centering around Expedition Haunter. Drowzee and Sleep! can each put the opponent's Active to sleep during your turn on a flip, which lets Haunter strike with Dream Eater -- 50 damage for (P)(C). Since Computer Search is out, I used my favorite backup deck-search combo, Bill/Oracle. Gastly and Mewtwo can both pull Energy from the discard -- Mewtwo to itself, Gastly to the hand. Tyrogue, of course, counters Psychic Resistance by attacking those Pokemon's Weakness.
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