4 Igglybuff GE 4 Ekans GE 4 Arbok GE 3 Koffing SW 3 Weezing SW 2 Venonat SW 2 Venomoth SW ========= 22 Pokemon 2 Windstorm 4 Dusk Ball 4 Master Ball 4 Great Ball 4 ER2 4 POV 2 NM ======= 24 Trainers 4 DRE 6 Psychic 4 Leaf ========== 14 Energy Deck is predominately designed for a G&G Metagame. Igglybuff is envisioned as starter as with almost no supporters its pretty much an autodraw for 3 (POV is just a back-up in case you can get the start you are looking for or for later in game when you've NM'd energy back into your deck and need it out in a hurry). Idea is to use Arbok as main attacker, Weezing to increase poison damage and Venomoth to bring up when you need something to take a shot from Gallade, force the flip of 2-3 prizes and abuse Arbok's one hit for 50 + 30 + Poison + Weezing Bonus. ER2 is there to buy time by taking out critical energies. Weaknesses to overcome, lousy energy retrival from discard or searching of deck can leave you struggling for even the 1 psychic energy you need for Arbok. I like ER2 but should it be replaced with Energy Restore or Energy Search (remembering that not having supporters really hurts the telepassing G&G). Any help greatly appreciated.