Sleepy Time Snake

Discussion in 'Deck Help and Strategy' started by ugly psyducky, Apr 4, 2008.

8 league13 468 60
Thread Status:
Not open for further replies.
  1. ugly psyducky

    ugly psyducky <a href="

    4 Igglybuff GE
    4 Ekans GE
    4 Arbok GE
    3 Koffing SW
    3 Weezing SW
    2 Venonat SW
    2 Venomoth SW
    22 Pokemon

    2 Windstorm
    4 Dusk Ball
    4 Master Ball
    4 Great Ball
    4 ER2
    4 POV
    2 NM
    24 Trainers

    4 DRE
    6 Psychic
    4 Leaf
    14 Energy

    Deck is predominately designed for a G&G Metagame. Igglybuff is envisioned as starter as with almost no supporters its pretty much an autodraw for 3 (POV is just a back-up in case you can get the start you are looking for or for later in game when you've NM'd energy back into your deck and need it out in a hurry). Idea is to use Arbok as main attacker, Weezing to increase poison damage and Venomoth to bring up when you need something to take a shot from Gallade, force the flip of 2-3 prizes and abuse Arbok's one hit for 50 + 30 + Poison + Weezing Bonus. ER2 is there to buy time by taking out critical energies.

    Weaknesses to overcome, lousy energy retrival from discard or searching of deck can leave you struggling for even the 1 psychic energy you need for Arbok. I like ER2 but should it be replaced with Energy Restore or Energy Search (remembering that not having supporters really hurts the telepassing G&G).

    Any help greatly appreciated.
  2. burnpsy

    burnpsy New Member

    master ball and dusk ball should be replaced with celio/bebe and POV
  3. elekid_957

    elekid_957 New Member

    4 igglybuff
    3-3 arbok
    4-4 weezing
    1 skarmory EX

    3 DRE
    11 phychic
  4. mrdraz07

    mrdraz07 New Member

    Maybe Muk instead of Venomoth? It's a decent attacker that's not weak to Mag, and poisons in between turns which helps with Weezing stacking and Arbok's attack. It would also reduce the energy strain you were talking about. Something that is also useful in energy conservation is Energy Switch, especially in conjunction with DRE so that you can power up either Arbok 2nd attack or Muk's attack in one turn.
Thread Status:
Not open for further replies.

Share This Page