Soul Frost

Discussion in 'Deck Help and Strategy' started by mewoxys666, Jul 21, 2008.

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  1. mewoxys666

    mewoxys666 New Member

    4 Snorunt MT
    4 Froslass LA
    4 Spiritomb LA
    2 Baltoy GE
    2 Claydol GE

    4 Roseanne's Research
    4 Warp Point
    4 SSU
    4 Night Maintenence
    4 Bebe's Search
    4 Cynthia's Plan
    4 Pluspower

    4 Call
    4 Multi
    8 Water

    Simply awesome. Spiritomb amplifies the awesome spread dealt by Froslass. He won't be a bad start either, because I run SSU to scoop and re-use. He can also be a first turn Call-er, so he can drag out Baltoy and Snorunt. Pluspower is to score an easier KO on bigger tight-wads like Empoleon or Torterra. Suggestions all welcome.
  2. Professor Elm

    Professor Elm Active Member

    -2 Cynthia's Plan
    -2 Pluspower
    +4 Buck's Training

    And, 4 Night Maintenance? How bout 2? max.
  3. Killax

    Killax New Member

    Looks like a good deck to me, change the idea above me, it will make the deck better and I also think that if you would include 2x Sableye in your deck the set up will be beter imho, what to drop? 2 SSU
  4. Time for Pain

    Time for Pain <a href="

    IMO you don't need pluspower or Buck's but you do need a way to de-evolve your opponents pokemon. Omastar MD and TMS-02 would be good choices
  5. Rew

    Rew Active Member

    translations. please and thank you.
  6. Killax

    Killax New Member

    Hmm, actually, I don't think that sableye is needed but still is a great pokemon, even for this deck.

    IMHO omastar is to random in this deck and the de-vo machine is an good option but wastes an attack. getting 6 dmg counters on a basic still is hard and like omastar once you see the machine, just make less use of candies and more of stage 1 pokemon...

    IMHO I would like to see a heavy hitter in here :O
  7. mewoxys666

    mewoxys666 New Member

    Froslass 90HP Stage 1 Water type

    [P] Destiny Bond: Discard 1 Psychic energy attached to Froslass. If Froslass would be KO'd by an attack by one of your opponent's Poke'mon, that Poke'mon is also KO'd.

    [W][C] ? :40 damage: The Defending Pokemon is now Asleep. Put one damage counter on each of your opponent's Benched Pokemon.

    Hmm... I wouldn't want to remove SSUs from here, seeing as scoop and re-using is one of your main hopes for making massive damage in here. Although upon second inspection, 4 Night maintenence is massive overkill. GP. Buck's and Pluspower, are for insurance on KOing their active, which may very well be something otherwise unable to be KO'd with out some extra oomph. 2 Night maintenence dropped for Buck's. 2 Cynthia's dropped for 2 Sableye, I like the whole Sableye thing, going first and being able to Call or use a free supporter first turn is nice. Plus it is then possible to save that not so desirable Spiritomb start. Nice call Killax, and thank you also Elm for the Buck's call. Omastar would be nice, but I prefer to go straight for the KO with out wasting bench space for possible Spiritomb use. Anything else?
  8. sleep lock

    sleep lock New Member

    whats spiritomb's transalations(sorry if spelled wrong)
  9. mewoxys666

    mewoxys666 New Member

    Umm, quite frankly I would fetch the absolute translation, but my comp is getting real laggy so here is a rough translation:

    Spiritomb: 60(70?)HP Psychic

    Poke Power:?: You may use this power when you play this card from your hand to the bench. Place one damage counter on all Pokemon whom alredy have damage on them.

    Pain Move: free: You may move one damage counter on one of your Pokemon to one of your opponent's Pokemon.

    Weakness: None
    Resistance: Colorless -20
    Retreat: 2 Colorless
  10. Killax

    Killax New Member

    Hmmm, it is someting along that lines indeed. I think it might be a good idea to include a empoleon maby 2-1-2 if possible, the dual splash really hurts if your able to rub salt in the wounds...

    Still I like the idea as it is, maby the empoleon will make it that much nastier.

  11. Skitty

    Skitty New Member

    You forgot the bolded part. It's only one per turn, like Telepass. Cursed Breath is the name of the power BTW.
  12. tc19930815

    tc19930815 New Member

    add some TMTS-2 in case u got a Spiritomb start
  13. mewoxys666

    mewoxys666 New Member

    That depends, and yes you right Skitty. I know that much, but I suppose that would play a vital part in the whole fix of the situation huh?
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