Well, I got to Hawaii on the 4th, spent all the time with my friends doing silly stuff and laughing and just chilling cause there was nothing else to do in Hawaii. On Tuesday I cracked my head open, and got 2 staples on the back of my head. Luckily nothing else happened, simply a very big cut =P. Anyways I was psyched for Saturday, but nervous too. I knew what I was running since the day after Mexico Nationals. Mexico Nationals made me come to realize no deck was ready and built for to withstand hand disruption, because there wasn't any other than Vaporeon ex. And my Regional experience had showed me how unstable Trainer engines were and how so much relied on set up that fast OHKO's on the low HP set up basics gave you such a huge advantage that by the time the opponent managed to set up, you were ahead 4-5 prizes already. I put Banette and vaporeon together because both fit this criteria, and they also both managed to get T2 KO's very commonly. That was the theory behind my deck, it exploited decks weaknesses in terms of deck building, or rather decks assumptions on no hand disruption thus allowing for less strictness in terms of draw. The Holon engine is so weak in terms of draw, but if you never factor in hand shuffling, it becomes stronger with topdecking included and Poke-Powers of Pokemon like Fearow d or Metagross d, and set up cards like Holon's Castform and Budew. Now my list looked like this: Pokemon: 18 1 Jolteon* PK 1 Umbreon ex UF 3 Vaporeon ex DS 4 Eevee S3 1 Banette CG 4 Banette ex 4 Shuppet CG Trainers: 26 1 Buffer Piece 1 Crystal Shard 1 Holon Scientist 1 Scott 2 Castaway 1 Holon Adventurer 2 Battle Frontier 2 Crystal Beach 3 Holon Mentor 4 TV Reporter 4 Prof. Elm's Training Method 4 Holon Transceiver Energy: 16 3 Water Energy 4 Rainbow Energy 3 Multi Energy 6 Psychic Energy Consistency in all its glory. Perfect Supporter balance, perfect energy quantities, perfect Pokemon quantities (too bad you can't play more than 1 Jolteon* or I'd have played more). The deck had 8/9 good starters. Why POP 3 Eevee you ask? C for 10 was huge, being able to next turn evolve to Vaporeon ex, do the magical unstoppable 40 + 10 = 50and KO on most if not all common set up Pokemon. Shuppet has Ascenscion and everyone knows how that works, and between Rainbows and Jolt*, OHKOing stuff is very easy. The single Umbreon ex was always HUGE mid game, where the opponent is struggling to build up a threat and you just get rid of it before it becomes one. Buffer Piece was amazing, and running Crystal Shard helped out my friend Diego in Top 8 with all hte unexpected Flygon ex LM popping up. It also helped vs Umbreon but I never managed to use it effectively. So with all that in mind, I knew I had a consistant deck, hand disrupting deck that no deck was prepapred for or could easily recover from other than JPN Empoleon's decks, I was sure I was in pretty good shape to perform well. Round 1 vs Kunihiro Asai (JP) w/ Typhlosion/Weezing This guy made it through the grinder and I didn't know what he was using but I thought it was a safe bet on the grinder deck. Indeed he was. My starting hand sucked, I had to bench Jolt* Turn 1 so that I would not lose. I top decked lame stuff and he got way ahead. Then one turn I managed to pull off a Umbreon on his last Weezing, Vaporeon and KO that turn, leaving him only with 2 Typhlosions each with Energy Root and one has 30 damage on it. One had Fire attached, the other was naked. And then the following happened: The prize count is 2-1 his favor. He has a 2 card hand after the Vaporeon ex and using up something. He attaches a DRE and does 20 + Sleep. I wake up, and play a Crystal Beach, I Shadow Chant for 90. He topdecks Copycat so all he needs is his last Cursed Stone or an energy to win. He draws his 3 cards, and holds one separately in his hand, I assume it is the winning energy BUT he takes a while to play it, so I then assume it isn't and I face another Sleep flip that could decide the game. Then my jaw drops: the card he was holding was a DRE, so if he had attached to the active, and used Typhlosion's second attack, he'd have done 50 + 90 for the counters + 20 for DRE = 120 KO. Instead he attached the DRE he got to the benched Typhlosion, retreated the active one discarding the Fire energy and pointing to an attack. I promptly point to Crystal Beach and thus he ends his turn. I draw, KO the Typhlosion with Shady Move + Shadow Chant. Next turn he topdecks Mentor and can't attack due to Crystal Beach. GG! 1-0 I honestly shouldn't have won that game but the japanese guy was bad. How could anyone misplay that badly? I now wonder what if he had beat me, could I have maybe pulled the magical 5-0? Who knows. Round 2 vs Yuki Akimura (JPN) w/ Scizor ex This guy got 4th. Not only was this very unfavourable for me, but I also gave him the best starting hand. He beat me quite easily, nothing I could do. 1-1 Round 3 vs Luis Manuel Carvalho (PT) w/ Dragonite d/ex/Flygon ex LM The second I saw a Castform I was relieved, I did my usual Turn 2 KO and followed closely by a Vaporeon sealed the game. Crystal Shard gave me the last 2 prizes on his Flygon ex but I would have won regardless 4-0 instead of 6-0. 2-1 Lunch! I'm feeling OK, I can do 3-0 or 2-1 and still make it, little did I know resistance would come bite me. Round 4 vs Daniel Cohen (AT) w/ Rhyperior/Meganium d Dam, a good friend of mine. He saw my Rhyperior list whilst testing Wednesdays and Thursdays and he liked it and built his own. The game went forth and back, but a mid game Vaporeon ex messed him up bad. In the end I was 6 cards away from decking but I had KOed all Rhyperiors and he had not attachable energy to try and stall with Chikorita's. 3-1 Round 5 vs Sami Sekkoum (UK) w/ Absolutions I had an ok start but he got a Turn 2 Umbreon ex on me, and if I go first I can deal with it, but not going 2nd, so I just scooped like 5 turns into the game. 3-2 Round 6 vs Jeremy Maron (US) w/ Metanite Oh the ironies, Worlds '07 was full of Worlds '05 ironies at this point: Sami beating me, Ross beating Jeremy, and some others I can't recall. I knew at this point I had to win or else, and Jeremy resistance was alot lower than mine, so if anyone had the chance to make the cut it was me. We started out and I went first (first time the whole tournament). I also managed to Turn 2 KO his H. Castform after having Vaporeon ex'd his hand. I basically got amazing draws all game, while Jeremy got bad ones (<3 Vaporeon ex) and I also somehow managed to prize 3 of his Dragonite d's. He flipped his prizes and that showed he was conceding. 4-2 Standings are posted and I see 5/5 of my opponents LOST the last round, and so did Jeremy obvoiusly so my resistance was crap and I got 19th place. This is where my sour grapes begin. The tournament went fine, I beat who I had to beat with my favourable matchups. I lost to who I had unfavourable matchups, so I had a top cut record, but it wasnt fully up to me or my skill to decide if I was in the cut or not. It was the stupid TOM pairing me with those certain opponent's and those opponent's not doing so hot in swiss. Why was Worlds done to 6 rounds? I would have liked the chance to PROVE I was deserving of the cut by playing and winning a 7th round, than having to accept a decision that wasnt decided based on my skill/luck/record. So there's my sour grapes. So lame. This Worlds was definately inferior to all the previous ones. In the case of Worlds, the previous years and their quality's showed quantity > quality, not of the event itself but of location and invitees. It was obviously a superb event, it just wasn't as 'lively' as all the others.