Pokémon TCG: Sword and Shield—Brilliant Stars

Soviet Engine

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Dr. Mason

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In Soviet Pokemon, engine runs you!

This is Team U.S.S.P.C.R.'s Soviet Engone, or rather just 'the Soviet engine.'

Here, I've plugged it into a Magmortar deck for example.

Pokemon 22

3-3-1 Magmortar SW/Magmortar X
3-1-3 Typhlosion MT
4 Pachirisu GE
2-2 Porygon 2

Supporters 15

4 Celio's Network
3 Scott
2 TGW
3 Felicity's Drawing
2 Roseanne's Research

Trainers 8
3 Rare Candy
2 Premier Ball
2 Windstorm
2 Night Maintenance

Energy15

3 Scramble
12 Fire

Hrrm. Good, I guess. Not as much experience with Magmortar. Now.... the Soviet Engine.

Two Pokemon lines are essential for this to work--Pachirisu and Porygon2. (I have not tested it, but using Stantler may be better/worse.)

Anyway, start with Pachy. On the first two turns, get out , oh, two Cyndaquil, two Magmar, and one Pory gon, plus or minus a Cyndaquil based on your playing preferences. Now. First Scott or Celio's you get, or just by draw, evolve that Porygon.

Porygon2, Download, Scott. Easy.

It's like Holon Transceiver, but tastier! A helpful tip--I always grab another Scott when I use it, so I can keep repeating the process. So niiice, hurrah! Being able to use Supporters like this, it's great! If you get the second up you can really get going.

Now, a sad part here--You'll run out of cards in the deck eventually. That's why we've got Night Maintenance and TGW though, right? Just shove 'em back in if your deck gets low on cards.

But I've played quite a few matches with this now...it's doing really well! Test out the Soviet Engine in your deck!

Essential Soviet Engine:You must have these for it to work!

2-2 Porygon 2(at least)
4 Pachirisu GE/ Stantler SW
4 Celio's Network
3 Scott
2 TGW


Thanks for reading Comrade! Night!
 
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In my grass deck, I use porygon2 and scott in combination with illumise and volbeat, so that I can just continue recycling scotts every turn, along with playing supporters. It's ridiculously fast, and you're right to point that out.
 
Oh noes! You're right.

I was witholding that part on purpose :x I wanted to keep my deck for staes a secret, but I guess this gives a pretty big hint XD
 
Want me to move this to the single cards/strategies? It seems like you're working on the specific engine moreso than a deck or strategy.
 
Want me to move this to the single cards/strategies? It seems like you're working on the specific engine moreso than a deck or strategy.

Nope, it's good where it is, Ryan. Users can freely post upon the strategy or the deck, and the deck gives users a decent reference point from which to start. We'll keep it here, and since the idea has merit, we'll allow discussion of either the draw engine on its own or the deck as a whole.

Carry on.
 
Heh, that was my idea.

Anyway, I'm doing as much testing as I can with it....(Anyone got apprentice? A few more research matches would help.)

Anyway, I really like the way it runs...your only big issue is TGW, but that's true with ANY engine.

I'm going to expand this ASAP with ideas for implementing the engine into other decks, like Gardelade...using that many supporters a turn, what with Telepass and Download, would be cool.

But also, actually, maybe it's fast enough without the help. ^_^"
 
In my grass deck, I use porygon2 and scott in combination with illumise and volbeat, so that I can just continue recycling scotts every turn, along with playing supporters. It's ridiculously fast, and you're right to point that out.

can you post something on ure deck with what is qouted
 
i have redshark

i like your name for the engine lol, i can see how it could work with different pokemon, but what deck do you feel it works best in?

do you think 1 roseannes is enough, most decks have 3 or 4, in any deck i have pachi in i still put 2-3 because you can't allways use an attack to get basics and it gets precious energy too
 
Thanks, The Supes! This looks like a really cool engine. :thumb:

Back to back posts merged. The following information has been added:

Do you think Castaway is a good choice for this engine? It'll allow you to get Scott quicker. Play Castaway and then Download Scott. In essence, you'll get 3 Supporters for 1 Castaway.

Also, my take on Illumise & Volbeat is that unless you're playing a grass deck they aren't worth putting in. My reason is with this engine you won't have any trouble getting whatever you need. The risk of starting with Illumise & Volbeat outweight their benefits, and they're Bring Down/snipe bait. Once you get one Scott, you're in business unless you get hit with TGW. Even then, you'll still have a good chance drawing into another Scott or Castaway.
 
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I kind of doubt Porygon 2's use compared to Claydol.

Claydol isn't stopped by BF, is a better type/attacker, doesn't need any other cards to work (like supporters, etc), isn't hurt by wager, and is honestly faster. I made a Porygon Z deck and it's really tough to be able to consistently get what you need. Without volbeat/illumise the wager recovery can be really bad for Porygon2.

I don't know... Baltoy>Porygon, and Claydol seems to be easier to use and more consistent than Porygon2 because Porygon2 requires a specific trainer line and for things to go it's way.

Although cessation isn't a big threat nowadays, BF certainly is. Playing Porygon2 means that you have to play more cards, be weaker to disruption, and have worse recovery than Claydol.

This is what I've gathered from testing the two in decks.
 
WOW!! I must say kudos 2 u my friend! Love love love loooooveeeeee the speed in Scepterra! Total sweetness, thanks for posting it. I was using 2-2 porygon anyway but this is FTW!
 
WOW!! I must say kudos 2 u my friend! Love love love loooooveeeeee the speed in Scepterra! Total sweetness, thanks for posting it. I was using 2-2 porygon anyway but this is FTW!

XD

That's actually what I'm playing this with.

To japple52

I use Castaway in mine. It's not necessary, but it is good. Also, I'cve decided against playing thing in my Sceptile-Torterra deck(Illumise and Volbeat I mean) for pretty much the dsame reasons. Either way, I'm almost always set up by the time I use up my Scotts.

To ryanvergel

I disagree. Claydol has draw power, which can only get you so far. With Porygon 2, you're a bit more certain of what you'll be grabbing. Also, you can't have more than 8 cards to get anything, which is not so fun for dekcs that aren't in the habit of doing away with cards...to me it's just more limiting, that's all.
I don't think it's a matter of better or worse, it's a style of play.
As for Battle Frontier, I'm not dutifully worried. Windstorm it away? Besides, Gardervoir shuts them both down the same, which is the current usual method of poke-power negation.

To TODDakaESTEBAN

Roseanne's...yeah, should probably have more. I'll fix that.

Back to back posts merged. The following information has been added:

Oh, another note.. a 2 and 2 or 1 and 1 combo if Illumise and Volbeat -can- work in a deck that does not need a large bench, so in the current format, prospect will be scarce.
 
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1) if you knew the terrible terrible things the USSR did to its people, you probably would be using it as a team name. unless you like the death of millions, it would be a good idea to change it.
2) If you are actually socialist/communist, w/e
3) Much like the soviet union, this engine seems to be slow and inconsistant. You have to get the stage 1 AND a supporter.
 
First off.

I am well learned in history. I know exactly what the USSR did to people. America isn't going to be drawn into sainthood, either though.

Anyway, I could have easily chosen China or another communist country to be making fun of, but I chose a stae that is no longer communist, and for good reason. Also, the team isn't communust, communism sucks. The name is a misnomer. It is exactly the opposite of what we stand for (in the game, I guess, Pokemons is serious business right?)

Lastly, the Scott is not that hard to get. It's a trade off. You trade the initial speed for the overall effect, as Porygon 2 is beter at getting exactly what you need.

Also, I am severely disappointed that you attacked me like this. Things like this should be kept at a private level.
 
<3 it <3 it <3 it <3 it <3 it <3 it <3 it <3 it <3 it <3 it <3 it <3 it <3 it <3 it <3 it <3 it <3 it

Have you considered Beduw as a setup tech? You get it out with Illumise on the flip, use an energy to retreat and use its energiless attack to get rare candy, master ball, premier ball, windstorm or whatever is appropriate. Lots of nice trainers available. It's an OK starter.

Then there's Shuckle. You could get that out at random times later game with Illumise.

Just suggestions that Illumise can use.
 
In a grass deck it might, just MIGHT work, but to be honest I'm doubting it a bit. Gallade and Gardevoir is too fast to waste a turn doing that while going up against it.
 
1) 3) Much like the soviet union, this engine seems to be slow and inconsistant. You have to get the stage 1 AND a supporter.
That isn't very hard to do. Have you noticed that the two most popular decks right now are all about that? Gardellade gets Furret out and searches potentially for Supporters and Magmortar rushes Delcatty early on and draws for Supporters. And the Soviet Union wasn't slow. They were the first nation to put a satellite into space before America could.
 
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