Spark Spore Salsa

Discussion in 'Deck Help and Strategy' started by nekorion, Apr 5, 2008.

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  1. nekorion

    nekorion New Member

    Pokemon 26

    3-2-3 Gengar
    3-2-3 Jumpluff
    1-0-1 Amphros SW
    4 Pachirisu
    2-2 Claydol GE

    Trainers 18
    4 Celio's Network
    4 Quickballs
    4 Masterballs
    4 Rare Candy
    2 Pokedex

    Energy 16
    8 :psychic:
    2 :grass:
    2 Holon GL
    4 DRE

    This a snipe stalling deck. You're main pokemon are jumpluff and gengar. Gengar attacks and jumpluffs "tanks" half the hits it takes. Amphros is for additional bench damage when they play supporters. Even a gardevoir deck is going to have to use supporters, since this deck is almost completely unreliant on them.

    One of the great things about this deck, is gengars ability to use his "shadow dance" attack, to distribute damage as he wishes, generally crippling any draw engines (delcatty,claydol etc) by killing them in two turns. Another plus is DRE doesn't affect his "sniping" abilities either since its damage counter based.

    Obvious cons are the GODAWFUL start game this can have. Hoppip is beyond worthless, gastly isn't really better. Also damage output could use help.

    This makes this deck more objective oriented than others, where others want to kill what's in front of them, this deck is looking to kill anything that slows the other deck down, since the damage you take, you have to take in stride.

    Space is kinda tight, so I'm mainly concerned with what I could stand to lose. Other suggestions welcome as well.
    Last edited: Apr 5, 2008
  2. elekid_957

    elekid_957 New Member

    take out:
    1-0-1 jumpluff
    2 holon GL
    4 master ball
    2 pokedex
    1-0-1 gengar

    add in:
    4 POV
    2 castaway
    2 buffer piece
    1 strength charm
    2 night maintenance
    now you have better chance of not having a bad start and you have buffer piece
  3. burnpsy

    burnpsy New Member

    *agrees with elekid*
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