SPASH EYES 2.0 (something New)

Discussion in 'Deck Help and Strategy' started by Bruggy, Apr 29, 2008.

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  1. Bruggy

    Bruggy New Member

    OK THIS DECK NEEDS ALOT OF WORK TO BE DONE ITS SOMETHING I MADE IN A RUSH AS ANOTHER (FUN/I WONDER) DECK SO BARE WITH ME ON THIS ONE THE THING OF THIS DECK IS ITS MAIN HITTER IS LUX WITH THE WHOLE PULL ONE OUT AND CRADAUNT TO BOUCE THE GOOD BUILT UP SO YOU CAN KEEP HITTING WITH LUX PLUS ALL THE BOUCING OF THE NRG KEEPS IT FROM BEING KOED AND LEAVING YOU WITH NO NRG SO ...

    SPLASH EYES 2.0
    POKE 21
    :water:2 Phione MD
    :lightning2 Pachirisu GE
    :lightning3-1-3 Luxray DP1
    :water:3-3 Crawdaunt ex HP
    :fighting:2-2 claydol SW

    Nrg 18
    4 :water:
    4 DOUBLE
    10 :lightning

    Trainer 21
    3 wager
    3 roseanne's research
    2 Warp Point
    3 Battle Frontier
    1 night maintenance
    1 scott
    2 celieo's
    3 OAKS VISIT
    3 RARE CANDY
     
    Last edited: Apr 30, 2008
  2. master of puppets

    master of puppets New Member

  3. Bruggy

    Bruggy New Member

    OK FILL ME IN ON THAT ONE
     
  4. master of puppets

    master of puppets New Member

    It helps you set up, and lets you look at your opponents hand before using Luxrays power, so that way you dont use it then find they dont even have any basic.
    It makes it much easier and more reliable to force something to the bench and it helps you set up faster.
     
  5. Bruggy

    Bruggy New Member

    cool cool but can i risk another line with that when i need the bench space i have
     
  6. secretsof2113

    secretsof2113 Moderator Trader Feedback Mod

    cut down two lightning energy, and put two team galactic's wager in. When you dark palm, it gives you a chance to wager the pokes back to their deck, before they can put it back out.
     
  7. GGRules!

    GGRules! New Member

    ^uhhh... ???? dusknoir puts them in the deck
     
  8. master of puppets

    master of puppets New Member

    Dark Palm puts them back to the deck anyways.
    But yea, definitely take out 2 Electric.
    and yes, you can offord the bench space, it will help out tremendously.
     
  9. Bruggy

    Bruggy New Member

    if i wager they might have notihing and if i dont they might hold back so dusk dont hit there good built up poke
     
  10. TODDakaESTEBAN

    TODDakaESTEBAN New Member

    -2 warp point and 1 scott
    +3 roseanne's research

    -2 copycat
    -1 bf
    -1/1/1 luxray

    +2/2 claydol
    +2 wager
    +1 mew ex hp

    i think you need claydoll since none of the pokemon realy have good supporting abilities, you could go for milotic like ballard did and many others but, claydoll is the bbest supporting pokemon for almost any deck milotic let's you see their hand which helps your deck but if you need to do that play mew ex hp and still use claydol IMO it's better that way
     
  11. Bruggy

    Bruggy New Member

    what mew??? link me on that one cus im not finding it.. well updated the list tell me what you think
     
  12. mrdraz07

    mrdraz07 New Member

    Interesting. Have you considered SSU to reuse Luxray?
     
  13. Rai

    Rai <a href="http://pokegym.net/forums/showpost.php?p=

    The problem that Luxray has ALWAYS held was "Hey, what do I do with the energy I have to move?"
    Heck, before even going there, we have to wonder "How are these energy even hitting play in the first place?"

    To solve the second issue... I wonder how useful Rotom (Majestic Dawn) might be (Spoilers are in the Entry Pack DX 2008 cards, similar to Empoleon). Rotom's energyless attachment of two basic energy from discard basically doubles how fast a Luxray can attack. Using Claydol in the background to help draw, finding those Luxrays shouldn't be too hard. Now the question becomes, how do we get energy in the discard for Rotom? Lunatone GE can help, as can draw cards such as TV Reporter.

    Since you're using Luxray as an attacker, this might come in handy to keep in mind... At least, if you live in an area where Majestic Dawn is coming out somewhat soon.
     
  14. bulbasnore

    bulbasnore Administrator Staff Member Trader Feedback Mod

    More switch or warp. I don't think 2 is enough with this deck. I like the Super Scoop up idea, but I hate failing the flip in a pinch.

    2-2 Crawdaunt ex
     
  15. Bruggy

    Bruggy New Member

    thanks i took your idea but i need some room for the warp point so fill me in

    Back to back posts merged. The following information has been added:

    with the moving of the nrg you move it to the next lux

    when rotom comes out it will be in here

    i'll use discard cards such as holon mentor and replace the claydol with delkat as soon as rotom comes out energy draw?
     
    Last edited: May 3, 2008
  16. Abyss

    Abyss New Member

    this could work make sure there big guy is on the bench by either warp point or it already being there then crawdaunt ex splash back then evole bring the basic of there big guy active wager ko move enrgy 2 benched luxio repeat process

    2-2 crawdaunt take out phione play 4 pachi, 2 luxio, 4 rare candy,3 to 4 warp, 4 bebe's so u can get crawdaunt ex, 4 wager, 2 rosseannes, maybe even matyke mantyne, drop battle frontier to 1
     
  17. TODDakaESTEBAN

    TODDakaESTEBAN New Member

    the mew is from holon phantoms theres a little article about it in single cards
     
  18. B_B_C

    B_B_C New Member

    1-1 dugtrio CG?
     
  19. Prize_Card

    Prize_Card New Member

    scramble energy, milotic over claydol. built this deck a while ago =)
     
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