SPAWN POKEMON (12): 4 Houndoom Lv.45 (beatdown) 4 Houndour Lv.13 (beatdown) 2 Heatran Lv.47 (beatdown) 2 Heatran Lv.X (enable) TRAINER (32): 3 Professor Oak's Visit (draw) 3 Night Maintenance (enable) 3 Stark Mountain (enable) 3 Bebe's Search (search) 4 Buck's Training (draw) 4 Cynthia's Plan (draw) 2 Warp Point (enable) 4 Plus Power (enable) 4 Quick Ball (search) 2 Switch (enable) ENERGY (16): 16 Fire Energy POSSIBLE MODIFICATIONS: + 3 Pokémon Radar or Dusk Ball - 3 Bebe's Search MAIN IDEA: The entire deck revolves around a weenie rush theme which starts turn two and tries to have no more than two Pokémon on the battlefield to activate the Vengance Poké-Bodies. Heatran is a bench warmer who collects the discarded resources and comes down as a cleaner to take the final two prizes once the dogs have been defeated. SPOILERS: Translations have been taken from Pokébeach Houndoom Lv.45 Stage one Fire Pokémon Hit Points: 80 Poke-Body: Vengeful Fang If you have fewer Pokemon on your bench than your opponent, any damage done by this Pokemon's attacks to any active Pokemon is increased by 40. [C] Cauterize: 20 If the defending Pokemon already has damage counters on it, the defending Pokemon is now burned. [RR] Crimson Flames: 60 Flip a coin, if tails discard two Fire energy attached to Houndoom. Retreat Cost: C Weakness: W (+20) Heatran Lv.47 Basic Fire Pokémon Hit Points: 100 Poke-Power: Flash Fire You can use this Power once during your turn. Choose one Fire energy attached to your Pokemon and move it to this Pokemon. This Power can't be used if this Pokemon is affected by a special condition. [RRCC] Magma Storm: 40 d+ You may discard any number of basic energy attached to Heatran. If you do, do an additional 20 damage for each energy card you discarded. Retreat Cost: CCCC Weakness: W (x2) Heatran Lv.X Level up - Heatran Hit Points: 120 Poke-Body: Heat Metal Even if your opponent's Burned Pokemon Evolve, De-Evolve, or Level Up, the Burn condition remains. In between turns, whenever your opponent flips a coin for the Burned condition, all of those coin flips are treated as tails. Poke-Power: Heat Wave This Power can be used once at the end of your turn, if this Pokemon is on your Bench. If, during your turn, your Active Fire-type or Steel-type Pokemon discarded Basic Energy as a result of its attack, choose up to 2 of those Basic Energy cards and attach them to that Pokemon. Retreat Cost: CCCC Weakness: W (x2) Cynthia's Plan Trainer - Supporter Return your hand to your deck and shuffle your deck. Then, draw four cards from your deck. If any of your Pokemon were knocked out on your opponent's previous turn, draw an additional four cards. Buck's Training Trainer - Supporter Draw two cards from your deck. When your Pokemon attacks, if this card is in play next to your active Pokemon, each of your active Pokemon's attacks does an additional 10 damage to any active Pokemon. Stark Mountain Trainer - Stadium Once during each player's turn, that player may choose one fire energy or one fighting energy attached to his or her Pokemon, and move it to one of his or her Fire-type Pokemon or Fighting-type Pokemon.