First off, all props for this idea go to Arthas. He mentioned an ineresting combo that spurred this twisted idea from my even more twisted brain. Now on with the newest Blaze/Ray deck, BER.....
24 Pokes
4 Sparce
4 Torchik
3 Combuskin
3 Blazekin
2 Ray
2 Skitty
2 Delcatty
2 Eevee
2 Espy (AQ)
19 Trainers
4 Oracle
4 Shaman
4 Reporter
3 Warp Point
1 Fisherman
1 Town Vulunteers
2 HP System
17 NRG
3 Lightning
2 Psy
10 Fire
2 Warp
Now the idea is, Blaze can Fire Starter, Espy can pick up, and attach to Active if needed, or discard for 3 more. It also gives 'Infinite Warp Ability' to Qauza, allowing it to bench, restock, and with free retreaters (Espy and HP taking care of Torchiks or Combuskins retreat cost.) Espy even comes in handy as an anti Gardi tech if need be... though wont see much of it I am sure... Essentially all the functions of BAR, but without the Amphy....
24 Pokes
4 Sparce
4 Torchik
3 Combuskin
3 Blazekin
2 Ray
2 Skitty
2 Delcatty
2 Eevee
2 Espy (AQ)
19 Trainers
4 Oracle
4 Shaman
4 Reporter
3 Warp Point
1 Fisherman
1 Town Vulunteers
2 HP System
17 NRG
3 Lightning
2 Psy
10 Fire
2 Warp
Now the idea is, Blaze can Fire Starter, Espy can pick up, and attach to Active if needed, or discard for 3 more. It also gives 'Infinite Warp Ability' to Qauza, allowing it to bench, restock, and with free retreaters (Espy and HP taking care of Torchiks or Combuskins retreat cost.) Espy even comes in handy as an anti Gardi tech if need be... though wont see much of it I am sure... Essentially all the functions of BAR, but without the Amphy....
Last edited: