Splash Down

Discussion in 'Deck Help and Strategy' started by Blade rush, May 28, 2008.

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  1. Blade rush

    Blade rush New Member

    Howdy! I've been trying a bunch of different empoleon variants and this one is probably the fastest.

    Pokemon:19
    4 Empoleon MD
    3 Prinplup DP
    4 Piplup MD(non-berry)
    2 Claydol
    2 Baltoy
    4 Phione

    Trainers:26
    4 Celio's
    1 Bebe's
    4 Roseanne's
    3 Candy
    4 Professor Oaks Visit
    2 Plus power
    2 Team Galactic's Wager
    2 Cessation
    2 Warp point
    2 Stevin's

    Energy:15
    10 Water
    3 Double Rainbow
    2 Scramble

    Strat: Normally for an Empoleon deck, people find the main focus to be Surf together for massive damage. In this deck, the point is to put together an Empoleon ASAP and start spreading with Dual splash. After your bench is at a decent 3 or 4, you should have been set up to be able to surf together for canstant KOs or even be grabbing double prizes. Take out the starter and important basics first, then the small fry supporting basics(unless it's like claydol, you should take him out soon). REMEMBER, SET UP EMPOLEON ASAP AND START SPREADING, THEN TAKE OUT WITH SURF TOGETHER
     
  2. baby mario

    baby mario Front Page Article Editor<br><a href="http://pokeg

    DRE isn't always a good idea in spread decks: Dual Splash for 2x20 isn't so great.

    There's no reason not to play Holon WP in a deck like this, as it really helps out vs. GG.

    Seeing as you have Phione to get out evolutions, the extra Bebe's could be dropped for a Castaway, which would get you a Cessation Crystal when you needed it.

    Suicune SW can be really good in an Empoleon deck (especially as you have no other recursion): get back the Empoleon line straight away, AND help fill your bench for a Surf Together.

    -2 DRE
    -1 Bebe's
    -1 Steven's
    +2 Holon WP
    +1 Castaway
    +1 Suicune SW
     
  3. Lord Broly

    Lord Broly New Member

    This is a good start but remember your only Basic Tutor
    is Roseanne's and Early Game this a Major Problem. For Example:

    Your Go First: Pass
    Opponent's Turn: They get to Play there supporter.
    Your Second Turn: Your now forced to use Roseanne for Basic Search.

    That's one turn to slow. May I suggest Call Energy?
     
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