Discussion in 'Cards: Strategy and Rulings Discussion' started by penguin_master, Dec 16, 2003.
What are the pros and cons of using each pokemon in a deck. Someone please help me!
Can Poison the defending Pokemon for C
Can hit active for 50, witout applying Resistance
Slightly easier to pull (Uncommon vs Holo)
Can build up faster in a G deck (SS Shroomish Growth Attack)
Can Apply Weakness to its attack
Not completly Splashable fighting: :colorless :colorless attack)
Has to use its attack to Poison
The only resistance to Grass is Metal, and Metal Energy still reduces attack
Can only hit active Pokemon
10 less HP
Can Posion without attacking
Completely Splashable (Cacnea, :colorless and Cacturn, :colorless :colorless :colorless )
Can hit any Pokemon for 40 without applying any effects on attack
It looks cooler in your deck (It is a Holo after all, though not really a pro/con issue...)
Can hit active Metal type for 40 every time, despite # of Metal NRG on it
10 more HP
Well its PokePower makes it more seceptable to certian cards (Muk EX, and others)
Can only hit active for 40
Cannot apply Weakness to attack
If it is not attacked for actual damage, its Poison Payback doesnt work
Harder to Pull (Holo vs UC)
w/:fire: - tie
no r - tie
1 retreat - tie
Stage 1 - tie
3 Energy to attack - tie
Well, this is what Breloom is http://www.pokeschool.com/tcg/scans/ex_sandstorm/033 breloom.jpg (very impressive, actually, except that I'd have expected it to either be :fighting: type, or have a different attack instead.), but what does Cacturne do? They don't have the Scan on Pokéschool, and I don't have the card myself.
cacturn vs ss breloom
cacturn wins this one 80 hp stage one for :colorless :colorless :colorless he does 40 to any pokemon on your opponents side of the field and poison payback makes the defending pokemon poisoned if it damages cacturn it can be used in any deck i use with boost energy and it does quite well
Oops, I forgot, Cacturn does have 80HP.... edited above post....
Oh yeah, I think Cacturn is way better too. Hitting anybody without any reducers applied is sweet. Who cares if it does 10 less damage to the active, the not wasting a turn to poison will make up for it I think.
I would choose Cacturne any day due to splashability.One Boost and ur attacking turn 2. There's my 2 cents.
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