Pokémon TCG: Sword and Shield—Brilliant Stars

Success!!!!!

RKnine87

New Member
A few weeks ago i was staying home thinking of ways to make ppl play pokemon cards in my community. I went into a collector corner which was full of yugioh players and start asking them if they have cards and do they know how to play. It started slow. Only a few ppl have the intellect to accept the game, because there are some pokemon haters there. And now almost half the ppl in the store play the game or learning how to play. This is a success!!!!!! Pokemon rocks!!!!

What so you think my next step should be???
 
Have YOUR store register as a LEAGUE location:
Register for LEague Here

AND mention that the 1st kit is free... and or recommend DRAFTS so he can move product off of their shelves and SHOW those who are interested again FIND out how much FUN that format is.

Any more Q's ask away, we are here to help!!!
 
I know that this will be difficult, but you will need to fork over some cash toward product or give up some of your own collection for tournaments. I know first hand that this is a hard thing to do, but it is a surefire way to get people to start playing. If prizes are up for grabs people will come. (Especially those greedy little Yu-Gi-Oh! players... Okay no more Yu-Gi-Oh! bashing today)

Prizes entice people. It's worked for me; it will work for you.
 
I tried my best NOT to fork over my $$$, but sometimes I just had too...

but that is VERY admirable of those who did & do.

100% Prize support came form entrance fees, ALWAYS.
 
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Hey,I do that as well.I`ll buy packs,deck boxes,sleeves,etc.. and use them as prizes(for my "Featured Matches").The kids all love this.The thing is,if want people to continue to come,you have to make it interesting.not the same ole,same ole league day after day,month after month.If you don`t do new things,people get bored.It also helps to "advertise" to bring in new blood so people don`t get bored of playing the same people night after night.

`Sensei
 
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If your league's real adventurous, you can try intruducing new rules for casual play, like open hands, or 20, 30 HP healing at the end of the player's turn, new victory conditions...

If you do this, don't use too many at once, unless you're sure your group can handle it all.
 
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