Super Shooter (dp-la)

Discussion in 'Deck Help and Strategy' started by lestatxxx, Aug 4, 2008.

8 league13 468 60
Thread Status:
Not open for further replies.
  1. lestatxxx

    lestatxxx New Member

    :pokeball::colorless:psychic::fighting:

    3 gible
    2 gabite
    3 garchomp
    1 garchomp lv X
    2 ditto (LA)
    2 spiritomb (LA)
    1 abra
    1 alakazam
    2 baltoy
    2 claydol
    2 dragonite (LA)
    1 azfel (LA)
    1 azfel lv. X (LA)


    2 chyntia feeling (LA)
    2 POV
    4 rare candy
    2 felicity
    2 premium ball
    2 roseanne research
    4 bebe search
    1 night maintence
    2 warp point
    2 snowpoint temple (LA)
    1 TM-TS2 (LA)


    3 :psychic:
    2 :lightning
    2 :fighting:
    2 :fire:
    2 :water:
    2 :colorless call energy


    Spoiler (LA)

    Ditto LV.33 – Colorless – HP60
    Basic Pokemon

    Poke-Body: Metamorphosizing DNA
    As long as this Pokemon is an Active Pokemon, its maximum HP is the same as the opponent's Active Pokemon's maximum HP, and it can use that Pokemon's attacks as its own (it must have the required Energy for the attack).

    Weakness: Fighting (+20)
    Resistance: none
    Retreat: 1

    Spiritomb LV.44 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Cursed Breath
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Place 1 damage counter on every Pokemon in play that already has damage counters on it. This Power can't be used if you already used another Cursed Breath Poke-Power during your turn.

    [P] Pain Move: Choose 1 damage counter on one of your Pokemon and move it onto one of your opponent's Pokemon.

    Weakness: none
    Resistance: Colorless (-20)
    Retreat: 2

    Dragonite LV.61 – Colorless – HP140
    Stage 2 – Evolves from Dragonair

    [C][C][C] Hyper Beam: 40 damage. Flip a coin, if heads discard 1 Energy attached to the Defending Pokemon.
    [C][C][C][C] Draco Meteor: Flip a coin for each of your opponent's Pokemon in play. If heads, do 50 damage to that Pokemon.

    Weakness: Colorless (+30)
    Resistance: Fighting (-20)
    Retreat: 3

    Azelf LV.55 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Time Walk
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.

    [P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1

    Azelf LV.X – Psychic – HP90
    Level Up

    Poke-Body: Psychic Aura
    All of your Psychic Pokemon in play have no Weakness.

    [P] Deep Balance: Place a number of damage counters on 1 of your opponent's Pokemon equal to the number of Energy your opponent has in play.

    Weakness: Psychic (x2)
    Resistance: none
    Retreat: 1

    Cynthia's Plan – Supporter

    Return your hand to your deck and shuffle your deck. Then, draw 4 cards from your deck.
    If any of your Pokemon were Knocked Out on your opponent's previous turn, draw an additional 4 cards.

    You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.

    Snowpoint Temple – Stadium

    Each player's Unevolved Pokemon has its maximum HP increased by 20.

    A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.

    Technical Machine TS-2 – Trainer – Technical Machine

    [.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.

    To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.

    Strategy

    any pokemon w/ call energy :lol:

    Garchomp lv X pokepower dragon pulse, spitomb pokepower, restore a dragonite w/ draco meteor, azfel tech, azfel lv. X deep balance ,

    Alakazam cancel pokepower of my opponent and discard card of my hand + felicity
    TM-TS2 de-evolved pokemon of my opponent

    claydol draw power

    ditto vs. kingdra / gliscor / lanturn , etc ...

    Opinion ? :cool:

    My specialty is sniper :thumb:
     
    Last edited: Aug 4, 2008
  2. charchar

    charchar New Member

    dragonite isnt a very good restorer for garch lvl.x, also 3 :electric:
     
  3. Umbreon777

    Umbreon777 New Member

    I think it would be best to max out your Bebe and Roseanne to 4. They are such helpful supporters, you cant afford not to have all of them.
     
  4. charchar

    charchar New Member

    3 roseannes is fine, but 4 bebes, i agree.
     
  5. lestatxxx

    lestatxxx New Member

    take out - 2 grass energy
    add + 2 bebe search

    other swicht? is very poor w/ support this deck is weird ... =S
     
  6. mud mud mudkip

    mud mud mudkip New Member

    1 more gible is good.
     
  7. lestatxxx

    lestatxxx New Member

    No is neccesary 1 gible more , other opinion??
     
Thread Status:
Not open for further replies.

Share This Page