Swamp and Company

Discussion in 'Deck Help and Strategy' started by japple52, Feb 12, 2008.

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  1. japple52

    japple52 New Member

    Pokemon 22
    3 Mudkip GE
    2 Marshtomp GE
    1 Swampert GE
    2 Swampert ex CG
    4 Rilou DP
    3 Lucario DP
    1 Lucario Lv. X MT
    2 Baltoy GE
    2 Claydol GE
    2 Unown G

    Trainers/Supporters/Stadiums 22
    2 Lake Boundary DP
    3 Premier Ball GE
    3 Island Hermit DF (Lucario Lv. X prized really hurts this deck, so this helps in that case.)
    2 Steven’s Advice PK
    2 Night Maintenance SW
    3 Roseanne’s Research SW
    3 Rare Candy POP5
    3 Bebe’s Search SW
    1 Windstorm CG

    Energy 16
    1 Scramble Energy
    1 DRE POP5
    3 Multi Energy DP
    3 Water Energy
    8 Fight Energy

    Strategy:

    Lucario is the main attacker able to quickly do spread damage to the opponent. Also, the deck relies on using Lucario Lv. X’s Stance pokepower a lot via Premier Ball.

    Swampert GE is in the deck to move energy as needed.

    Swampert ex CG is a secondary attacker and its pokepower Energy Recycle coupled with Stance can be an excellent way to do energy acceleration.

    Claydol allows you to draw more cards, which is always a good thing.

    Unown G is used solely for its Guard pokepower.

    Can this deck stand up in today's metagame (Blissey, Mags, G&G, etc...)? What changes would make this deck better?
     
    Last edited: Feb 12, 2008
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