Swamp Knights (Updated!)

Discussion in 'Deck Help and Strategy' started by toxictaipan, Feb 14, 2008.

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  1. mo1tekamex

    mo1tekamex New Member

    yeah it would be good. Depending on focus. Perhaps a 2-2 claydol with 2-3 pachi for faster set up.
    Test it out see how it goes. If your deck functioned well without the scramble, put in those crystal beaches.
    run it, let us know how it goes
  2. elekid_957

    elekid_957 New Member

    bad use lucario if you want fighting
  3. mo1tekamex

    mo1tekamex New Member

    oh true. what was i thinking.. yeah run a lucario with the lv x as well (buy a tin, and you get one)

    my friend had an anti-darkrai deck using lucario..
  4. toxictaipan

    toxictaipan New Member

    Thanks for the help guys! It works much, much better now that I added in the Lucario line.

    So what do you think about this new and improved deck?
    Last edited: Feb 17, 2008
  5. mo1tekamex

    mo1tekamex New Member

    it looks about right.. but one thing you gotta consider is swampy ex. once you use that power, your turn is over: holon circle for safe keepings: i'm not saying you'll automatically survive that turn, but its worth it.
    as well, timing is key (ie level up lucario to lv x, then use the power)

    maybe a premier ball or two?
  6. toxictaipan

    toxictaipan New Member

    I played at league all day yesterday, and never once needed to use his Poke-Power. I'll go to league next week and do some more testing. If it needs it I'll put in two.

    I also took out the GE Marshtomp and put in CG Marshtomp, he's much better.

    Same with Mudkip...

    Thanks for all the help guys!

    Any one else?

    Last edited: Feb 17, 2008
  7. toxictaipan

    toxictaipan New Member

    Okay guys, this deck needs to set up faster.... What do you think I can put in and take out to make this happen?

    Also I think that it needs a starter... Who do you recomend?

  8. Justin T

    Justin T New Member

    That's what I said about the CG marshtomp, but everyone had to be like "the GE is better because of it's 90 hp and muddy bomb. I still boo that because CG marshtomp isn't a rare for nothing. Even though GE can do 10 to everyone, CG can do 30 straight to anyone and you don't have to worry about fighting energies. I'm just going to use one of each though.
  9. i like nachos

    i like nachos New Member

    pokemon 17

    4 Riolu (DP)

    3 Lucario (DP)

    1 Lucario LV.X (DP Promo12)

    3 Mudkip (CG#58) (CG Mudkip heals himself, that's why he's in here.)

    2 Marshtomp (CG#24) (CG Marshtomp is better then GE Marshtomp because he: attacks the Bench and Active, and helps control Bring Down.)

    3 Swampert (GE)

    1 Swampert EX (CG)

    Supporters/Trainers/Pokemon Tools: 25

    4 Roseanne's Research

    4 Bebe's Search (I don't have any Celio's Network, so please don't bug me about it!)

    4 Professor Oak's Visit

    2 Castaway

    3 Rare Candy

    2 Night Maintenance

    2 Strength Charm

    4 Plus Power


    Energy: 18

    9 Water Energy

    7 Fighting Energy

    2 DRE

    Hope this helps!
  10. Korlondo

    Korlondo New Member

    Change the Scrambles with DRE's, in a case you need more energy and you have more prizes taken.

    At least:
    use more :fighting:energies, just so 9:water: and 9:fighting:

    no prob:thumb:
  11. japple52

    japple52 New Member

    I made a deck like this, except I had 1 Swampert EX (CG) and some Premier Balls. It worked well. Premier Ball and Lucario Lv. X go very well together - really well in fact. Also, the synergy of Stance and Swampert Ex's pokepower is nice.

    Problems with the deck are Warp Points and bench hitters. It's not that hard for an opponent to snipe Swampert EX and get 2 prizes.

    Good luck,
  12. toxictaipan

    toxictaipan New Member

    Yeah I'm going to put in some more Fighting Energy, I'm also going to try to use that new engine. The Soviet Engine, it's awesome!
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