Let me know what you think about this deck and possible deck fixes. 4 Azurill 4 Mudkip 2 Marshtomp 3 Swampert 2 Swampert Ex 2 TA Wailren 2 Eevee 2 Espeon 21/10 basic 18 water energy 21 Trainers 4 Archie 3 Rare Candy 3 Dual Ball 4 POR 3 TV Reporter 1 Town Volunteers 1 Fisherman 1 High Pressure System 1 Shaman The idea of this deck is to use Azurill first turn to get my Archie or rare Candy, Wailren second turn or Swampert second turn. Then Azurill again for Wailren or Swmpert 3 turn. Start attaching energy via Swmperts power and hit them hard. Eevee/espeon to take care of Garde, Swampert Ex to take care of Amphy.