Swampert GE combos?

Discussion in 'Cards: Strategy and Rulings Discussion' started by Dunsparce Fan 206, Apr 21, 2008.

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  1. Dunsparce Fan 206

    Dunsparce Fan 206 New Member

    With its interesting power, high hp, and strong attack, this swampert looks pretty fun to me but I haven't seen any talk about it on the forums. Anybody know what it combos well with?
  2. TSDMage

    TSDMage New Member

    Palkia/Mantine/Swampert with Holon's Castform. I played against it at regionals. It's very efficient.
  3. ashinto

    ashinto New Member

    this might be a bit crazy, but u can play it with the CG swampert and blastoise d. i have 0 stradegy for it, so play it the way i play decks. knowck out pokemon due to sheer power!
  4. orangematt

    orangematt New Member

    Rhyperior? :confused:
  5. Dunsparce Fan 206

    Dunsparce Fan 206 New Member

    Thanks for the tips guys. What about specifically with stuff that'll be legal in the next format (MT-on I'm guessing)?
  6. TSDMage

    TSDMage New Member

    The one I mentioned will, although with the loss of DRE and Castform, it will be a tad slower, but not THAT much.
  7. revdjweb

    revdjweb New Member

    the problem i had with swampert was getting the 4 energy. i found two possible solutions.
    one was a 2-2-2 line of electivire lvl x with the motor drive electivire. the theory being run all lightning energy in the deck to be discarded and motor driven. attach holon castform to electivire then have swampert pull the castform to himself. it worked really well so long as you could avoid the castform starts
    the second solution was to play a 2-1-2 flygon hp line. have flygon attach extra fighting or water energy to himself with delta supply and then again swampert could pull that energy to himself. but that means another stage 2 to set up...
  8. ~Blazi-King~

    ~Blazi-King~ New Member

    What about Sandy CLoak Burmy/Womadam

    SC Burmy can pull Fighting Energies out of the discard pile and attach them to himeself, then use Swampert to pull them up...Running DRE's and a couple waters wouldnt be a problem...

    SC Wormadam also is great against GG, pevent the switching effect of Gallade (If on the bench), or prevents the outright placing of damage counters AND the switch when active. :wink:
  9. Blaziken 1111

    Blaziken 1111 Active Member

    It will be DP-on at the most. There is even a small chance of PK-on but most likely DP on because taking out 5 sets twice in a row is way too much.

    Back to back posts merged. The following information has been added:

    Do you mind telling how this deck works because it seems confusing too me.
    Last edited: Apr 21, 2008
  10. Rew

    Rew Active Member

    well we know it won't be MT on, there are too many signs of that... mime/mime jr... for example. I don't know what you would use with it. I think alone is pretty good.
  11. TSDMage

    TSDMage New Member

    Really? It's simple. Mantine gives everyone -2 retreat cost. Palkia switches both players' Pokes. Swampert allows switching of energies, which is what makes Holon's Castform so amazing. You attack, then switch your energies to another Swampert, attack, and repeat. it's a nasty cycle when it manages to set up quickly.
  12. Muscovy Level X

    Muscovy Level X New Member

    You could run Swampert ex and Altaria d ex to load up a Pokemon. Altaria d ex puts energy on Stage 2 exs. Not an amazing combo, though.
    Last edited: Apr 21, 2008
  13. Dunsparce Fan 206

    Dunsparce Fan 206 New Member

    Ok, so I made a DP-on (I'm trying to plan ahead here) list using TSDMage's and Blazi-King's posted strategies:

    Pokemon (23):
    4 Mudkip (GE)
    1 Marshtomp (GE)
    4 Swampert (GE)
    3 Mantyke (DP)
    3 Mantine (MT)
    2 Burmy Sandy Cloak (SW)
    2 Wormdam Sandy Cloak (SW)
    2 Palkia (DP/GE)
    2 Pachirisu (GE)

    Trainers (23):
    1 Switch (for before I get Mantine up)
    2 Amulet Coin
    2 Night Maintenance
    2 PlusPower
    2 Team Galactic’s Wager
    3 Bebe’s Search
    3 Felicity’s Drawing
    4 Rare Candy
    4 Roseanne’s Research

    Energies (14):
    8 Water
    6 Fighting

    So what do you think?
  14. Da Master

    Da Master New Member

    Swampert ex and Floatzel
  15. pichu bros. rox

    pichu bros. rox New Member

    Its also a ver nice tech in GG
  16. ~Blazi-King~

    ~Blazi-King~ New Member

    I suggest going one verion or the other...Otherwise you may have some consistancy issues.

    For my version...Something like this:
    4-3-3-1 Swampert (1 being the CG one).
    4-4 Wormadan Sandy
    2-2 Claydol (Or a starter like Absol, Stantler (Something to help facilitate setup)

    Trainers are like this: TVR, Mentor, maybe Felicity's(To help Burmy's power). Then Celios, Candy, etc.

    4 DRE
    6 Water
    6 Fighting
  17. mila

    mila New Member

    Flygon ex d and Flygon d with 4 Holon Castform and 2-1-2 or 1-0-1 Swampert line.
  18. revdjweb

    revdjweb New Member

    the major flaw with the burmy strategy is that the burmies only pull energy from the discard pile if they are the ACTIVE pokemon, which doesnt benefit swampert very much.
  19. Rai

    Rai <a href="http://pokegym.net/forums/showpost.php?p=

    Plus, Burmy has... Frankly fail HP. You don't want those things on the field active for even a turn.

    Let's slow down a sec; what are Swampert's problems?
    1) Stage 2.
    2) 4 Energy needed to attack.
    3) 80 damage doesn't OHKO Blaziken GE. 80 damage isn't particularly problematic to Gardevoir unless it's fast, which the last flaw disproves. Not enough damage to scare even Eevee-lutions either.

    So. What can we do to fix the problems?
    1) Hi Claydol. We love draw support.
    2) Hi Double Rainbow. We'll need counter stadiums now though, 'cause this'll make Crystal Beach truely devastating. Swampert EX is a cute idea, but the double grass weakness will be a major liability, and ending a turn even with Holon Circle is asking for trouble.
    3) Well, Double Rainbow just worsened this problem. Seems like if we can't OHKO, and we don't want Swampert to get donked by something quickly... We'll just need to have something spread the damage first. What makes something spread damage well? If it puts something in KO range with only one attack, and needs a low ammount of energy to do so. We come 20 short without DRE of Blaziken KOs. 2 DREs puts us 20 damage short of KOing popular Fire Pokemon. We come 20 damage short of KOing Glaceon LV.X (without Espeon). Notice a common amount of damage that we come short by? Lucario only costs 2 energy (Fighting, but those are moveable by Swampert) to Aura Sphere, and places 40 damage on active while putting 20 somewhere else. Lucario is NOT OHKOed by Gardevoir. Lucario can bring Gallade to 110 HP (+30 Psychic Weakness), which is a magic number for the observant. It seems like Luc and Swampert make a decent team, especially with Claydol support.

    That's essentially my Regionals deck, which hilariously enough did great in the one match I played against Plox, where the opponent did a Furret set up and they had everything out fast (Lucario is amazingly helpful in that matchup, as bizarre as that might seem), but had amazing problems against Togekiss/Garchomp or Ho-Oh due to a lack of Anti-Crystal Beach tricks. Give it a try...
  20. TSDMage

    TSDMage New Member

    Um, lol. The ONLY reason the deck I speak of used Palkia was for Lv. X. 2-2 line. What would be the point of simply running just the regular Palkias?

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