SWEET LITTLE MYSTERY The deck below is built with a DP-on environment in mind and uses some cards from the new sets. These cards have not been mentioned thus far on these boards but seemed to be fun and have potential to be competitive to a certain extend. In addition to that the deck is based on an incredible awesome song. SONG LYRICS (C) JOHN MARTYN: Just that sweet little mystery that breaks my heart Just that sweet little mystery makes me cry O that sweet little mystery that's in your heart It's just that sweet little mystery that makes me try. My friends all tell me that I look so sad They don't need to ask me why They know the reason that I feel so bad Since the night you said goodbye It's not the letters that you just don't write It's not the arms of some new friend It's not the crying in the dead of the night That keeps me hanging on, waiting for the end. Just that sweet little mystery that's in your heart Just that sweet little mystery makes me cry Oh that sweet little mystery that's in your heart It's just that sweet little mystery that makes me try. SWEET LITTLE MYSTERY POKEMON (17): 3 Bellossom Lv.38 (beatdown) 3 Vileplume Lv.41 (beatdown) 3 Gloom Lv.24 (evolution) 4 Oddish Lv.7 (evolution) 2 Claydol Lv.45 (enable) 2 Baltoy Lv.11 (enable) TRAINER (27): 3 Team Galactic's Wager (disable) 3 Professor Oak's Visit (draw) 3 Night Maintenance (enable) 4 Pokémon Radar (search) 3 Buck's Training (draw) 4 Rare Candy (enable) 4 Quick Ball (search) 3 Great Ball (search) ENERGY (16): 6 Psychic Energy 6 Grass Energy 4 Multi Energy MAIN IDEA: The main idea is to swarm with Bellossom and have Plume on the bench to dish out status effects with Multi and Psychic while Bellossom hits for a stable 60 to 120 damage for no more than two resources. The trainers are geared toward a fast and effective plant swarm and a decent recover potential from knock outs. SPOILERS: All cards listed below have been translated on Pokébeach. Oddish L.7 Basic Psychic Pokémon Hit Points: 60 [C] Poison Powder Flip a coin, if heads the defending Pokemon is now poisoned. [PC] Ram: 20 Retreat Cost: C Weakness: P (+10) Gloom L.24 Stage one Psychic Pokemon Hit Points: 80 [.] Fade to Dusk Remove two damage counters from Gloom. Gloom is now asleep. [PC] Foul Nectar: 30 Flip a coin, if heads the defending Pokemon is now poisoned and confused. Retreat Cost: CC Weakness: P (+20) Vileplume L.41 Stage two Grass Pokémon Hit Points: 120 Poke-Power: Energy Reaction You can use this power once during your turn, when you attach a grass energy or a psychic energy from your hand to this Pokemon. Choose one of your opponent's active Pokemon, and if you attached a grass energy that Pokemon is now asleep, if you attached a psychic energy that Pokemon is now poisoned. This power can't be used if this Pokemon is affected by a special condition or if energy is attached as an effect of an attack or a Poke-Power. [PCC] Wounding Pollen: 60 Flip a coin, if heads your opponent can't play any trainers, supporters, or stadiums from his or her hand during your opponent's next turn. Retreat Cost: CC Weakness: P (+30) Bellosom L.38 Stage two Grass Pokémon Hit Points: 100 [G] Parallel Gain: 30 Remove one damage counter from each of your Pokemon. [GC] Blend Pollen: 40+ This attack does an additional 20 damage for each of your Vileplume and Bellossom in play. Flip a coin, if heads the defending Pokemon is now burned. Retreat Cost: C Weakness: R (+30) Resistance: W (-20) Buck’s Training Trainer – Supporter Draw two cards from your deck. When your Pokemon attacks, if this card is in play next to your active Pokemon, each of your active Pokemon's attacks does an additional 10 damage to any active Pokemon. Pokémon Radar Trainer Look at the top five cards of your deck, choose any number of Pokemon you find there, show them to your opponent, and put them in your hand. Return the remaining cards to your deck and shuffle your deck.