It's a very consistant deck which has been doing very well in testings at the begening of DP, and I'm wondering how it would handle the format right now. 4x Mawile CG 4x Magnemite DP 3x Magneton (2DP , 1PK) 4x Magnezone =15 4x Double Rainbow Energy 3x Metal Energy (sp) 9x Metal Energy =16 4x Energy Switch 4x Rare Candy 4x Celio's Network 4x PokéNav 4x Pokédex 3x Great Ball 2x Master Ball 4x Prof Oak's Visit 1x Steven's advice =29 No space for Night Maintenance, but I haven't been missing it because most of the times if the opponent is able to take down 4 Magnezones you loose even if you take them back ... Same for windstorm, the opponent's cesstions and beachs are rarely annoying It lacks a bit of draw but I can't really cut the other cards (perhaps a energy switch?) The strategy is to get a t2 Magnezone with DRE. It even works if you start with Mawile, all you need is a energy switch. It might seem like a unreliable deck but the worse I've done out of loads of games with this is t3. Any help and comments appreciated.