Team Forretress 2

Discussion in 'Deck Help and Strategy' started by Hippowdon SaveSand, Mar 20, 2011.

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  1. Hippowdon SaveSand

    Hippowdon SaveSand New Member

    After doing hideously bad at states with vilegar yesterday, I thought long and hard (heh heh) about what deck I'm gonna take to nats. This is one of 4 ideas:

    *15 POKEMON*

    3 Forretress ud (3/90)
    1 'Tress la
    4 Pineco ud (62/90)
    2-2 Manectric pl
    2 Uxie la
    1 Azelf la

    *32 T/S/STA*

    2 BTS
    2 Contest Hall
    4 Bebe's
    2 Collector
    2 Communication
    1 Lux Ball
    2 Belt
    2 Bench Shield (for Manectric)
    1 Palmer's
    4 Cyrus
    3 PONT
    3 Seeker
    2 Junk Arm
    2 Warp Point

    *13 ENERGY*

    4 DCE
    4 Sp Metal
    3 Regular Metal
    2 Warp

    Strategy is to swarm with Forretress with a shielded Manectric on the bench, to ensure your Forretresses withstand any "EVERYONE EXPLODE NOW!" attacks, which is the main attack you will be using to win. The odd la 'Tress is in here because its 'Body adds to the ridiculous damage output. Seeker allows me to reuse it in the future, as well as saving my precious Forretresses. I'm not sure whether or not to run Sableye or Tomb as my starter, or if I should even have a starter in the first place. Also, I'm thinking of running energy exchanger instead of the 2 Warp energy, seeing as I already have 2 Warp Point.

    Ideas, thoughts and other stuff are welcome, and thanks for looking.
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