Team Rox thread.

Discussion in 'Create-A-Card' started by ensignmerlin, Feb 8, 2008.

8 league13 468 60
  1. KAZUTO!!!

    KAZUTO!!! New Member

    How about... (second letter in Time)? As [M] is already taken by Metal...
  2. Charizardian

    Charizardian New Member

    I would just with with [Time] personally, that way you don't mess up with anything.
  3. meditite rox

    meditite rox New Member

  4. KAZUTO!!!

    KAZUTO!!! New Member

    ? Or [Time]? Questions, questions... I'd say , just because it's easier.
  5. meditite rox

    meditite rox New Member

    Exploding Fossil 50HP


    Play Exploding Fossil as if it were a C Basic Pokemon. (Exploding Fossil counts as a Trainer card as well, but if Exploding Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Exploding Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Exploding Fossil from play. (This doesn't count as a Knocked Out Pokemon.)

    Poke-Body: Unstable Stone
    In between turns, put 1 damage counter on all Active Pokemon (including Exploding Fossil).


    Dinomyte Lv28 90HP [Bomb]
    STAGE 1 - Evolves from Exploding Fossil

    [C][C] Bite 40

    [C][C] Bomb Blast 70
    Dinomyte does 30 damage to itself and 10 damage to each of your Benched Pokemon (don't apply Weakness and Resistance for Benched Pokemon.)

    W - [W]+20
    R - [G]-20
    RC - [C][C]


    Dinomyte LvX 110HP [Bomb]
    Level Up - Put onto Dinomyte


    [R][C] Ignition 50
    The Defending Pokemon is now Burned. During your next turn, prevent all damage done by Dinomyte to any of your Benched Pokémon.

    [C][C] Dynamite!
    Dinomyte does 100 damage to all Active Pokémon (including Dinomyte) and 30 damage to each Benched Pokémon in play (don't apply Weakness and Resistance for Benched Pokémon). Before doing damage, flip a coin for each Energy card attached to Dynomite. For each heads, move that Energy card to 1 of your Benched Pokémon. For each tails, choose 1 card from your opponent's hand without looking and discard it.

    W - [W]x2
    R - [G]-20
    RC - [C]

    Also, why not add a third Pokemon to the evolution, like Rexplode?
  6. meditite rox

    meditite rox New Member

    Arceus999: You may want to add a bit more to the picture details. I have NO idea what a Timely looks like, other that that it has cute eyes.
  7. KAZUTO!!!

    KAZUTO!!! New Member

    Okay... I'll get around to that. Like, maybe tomorrow.

    EDIT: Did it!
    Last edited: Mar 3, 2008
  8. KAZUTO!!!

    KAZUTO!!! New Member

    Gradings are in! We won! :clap:

    Anyway, now we have to decide who leaves. So, again, how are we going to do this?
  9. meditite rox

    meditite rox New Member

    We won. We don't kick anyone out.
  10. Charizardian

    Charizardian New Member

    Oo! I'm the first one to post my cards! Yay!

    Dark Gardevoir 100 HP {P}{D}
    Stage 2-Evolves from Dark Kirlia

    Poké-Body: Murderous Intent
    Prevent all effects of attacks, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon that would decrease the amount of damage done by Dark Gardevoir.

    {P} Family Chain Break 30
    If the Defending Pokémon is a Baby Pokémon or has a Poké-Power named Baby Evolution, you may search your opponents deck for a Pokémon that evolves from the Defending Pokémon and discard it. Your opponent shuffles his or her deck afterwards.

    {P}{P}{C} Basic Storm 20x
    This attack does 20 damage times the number of Basic Pokémon your opponent has in play.


    Picture: In a Kazuyuki Kano style (See This card for an example, A Gardevoir, ascending diagonally from the bottom right side of the frame all the way to the top left side of the frame, facing you. It's slightly shaded in, refrencing to the fact that it's a Dark Pokémon. It's irises are glowing red, as red sonic waves are being generated by it. The backround is a dakr purple color.

    Light Gardevoir 100 HP {P}
    Stage 2- Evolves from Light Kirlia.

    Poké-Body: Kind Intent
    If the Defending Pokémon is a Basic Pokémon, reduce all damage done by Light Gardevoir by 20. If the Defending Pokémon is a Baby Pokémon or has a Poké-Power named Baby Evolution, reduce all damage done by Light Gardevoir by 50.

    {P} Big Charity 20
    If the Defending Pokémon is an Evolved Pokémon, draw a card for each Pokémon card under the Defending Pokémon.

    {P}{P}{C}{C} Generous Psychic 80-
    You may make this attack do 80 damage minus up to 80 less damage. If you do, for each 10 damage you subtracted, remove a damage counter from one of your Benched Pokémon.


    Picture: In a Atsuko Nishida style (See This card for an example), a Gardevoir is in a sunny meadow, in the center of the frame kneeling down, taking up about 3/4 of the frame. It has the anime 'Happy Eyes', with it's mouth in an open smile, while petting a Buneary.

    Concept: When I heard I had to make both Dark and Light, I thought of Pokémon that would look cool as both, and Gardevoir just popped into my head. Dunno why. So yeah, being Light and Dark, the card's are really polar opposites. Dark Gardevoir seems to harm anything in it's way, including small defenseless Pokémon (As hinted by it's attacks) and it seems nothing could slow him down (As provided by the Poké-Body). Light Gardevoir on the other hand, is very generous (Hence 'Generous' Psychic), and happy to help those in need (Thus, healling attacks), and cares for small defensless Pokémon (Giving it the Body)

    Strategy: Though they may be polar opposites, that makes these cards perfect to use together. Try to get Dark Gardevoir early, when your opponent has mostly basics and disrupt your opponent with Family Chain Break and Basic Storm, severly hurting thier basics and potentially ruining and evolution line. Then, later when your opponent's Pokémon are mostly evolved, switch with Light Gardevoir, who really only works against evolved Pokémon, to gain a hand advantage and heal your Dark Gardevoirs. You'd prolly also wanna use Warp Point and Switch in this combo, seeing as there's retreating in this. As a bonus, they're part of a Gardy line, so you can use them in Gardallade (Using Rare Candy on a Ralts) as a TecH if you see fit.
    Last edited: Mar 25, 2008
  11. meditite rox

    meditite rox New Member

    Light Tangrowth LV.46 HP110 [G][T]
    STAGE 1: Evolves from Tangela

    Picture: There is a happy Tangrowth sitting in a sunny patch of a forest. You can tell that it is happy because of its eyes, which are closed with an arc going upwards. There is a Bellsprout sitting by the Tangrowth, also enjoying the sunlight. Both Pokemon are restoring their power with Synthesis, which you can tell by how there are sparkles on their bodies.

    [Poke-BODY] Shining Vines
    All damage done to Light Tangrowth by attacks is reduced by 10 damage for each Energy attached to the attacking Pokemon.

    [.] Sunshine Growth
    Search your deck for 1 Energy card for each Energy card attached to 1 of your opponent's Benched Pokemon and attach them to 1 of your Benched Pokemon. Remove 2 damage counters from that 1 of your opponent's Benched Pokemon.

    [G][T][C][C] Energy Replenish 60
    Remove 1 damage counter from each Pokemon in play (excluing Light Tangrowth and the Defending Pokemon) for each Energy attached to that Pokemon.


    Dark Tangrowth LV.45 HP90 [G][D]
    STAGE 1: Evolves from Tangela

    Picture: There is an evil looking Tangrowth in a spooky forest. Its vines seem to have shrivelled up, and its eyes are glowing red. There is a full moon. A Zubat is flying overhead. There is a dead log by Tangrowth's feet. Tangrowth is karate-chopping the log in two.

    [Poke-BODY] Hidden Heart
    Decrease all damage done by Dark Tangrowth to any Pokemon by 10 for each Energy attached to that Pokemon.

    [.] Shrivel Up
    Discard 1 Energy card attached to Dark Tangrowth. If you do, discard 1 Energy card from the Defending Pokemon.

    [G][D][C] Energy Deprive 60
    During your opponent's next turn, he or she may not attach any Energy cards to his or her Benched Pokemon.


    Strategy: Light Tangrowth generally gets more Energy and heals Pokemon with more Energy. The more Energy attached to the Defending Pokemon, the more resistant Light Tangrowth becomes. It wants to get as much Energy in play as possible. Dark Tangrowth tries to discard and prevent Energy from being attached. Shrivel Up is good combined with Typhlosion or something like that, but then your opponent could just attach Energy to his or her Benched Pokemon instead. It does less damage to Pokemon with more Energy, so it discards it. It is good with cards like Delcatty ex, removing a lot of your opponent's hand, hopefully getting rid of Energy, and it discards to use Shrivel Up, good for Upstream. Also, after using Energy Deprive, your opponent can only attach to his or her Active, which is great to follow up with Shrivel Up.

    Concept: Light Tangrowth heals Pokemon, like most Light Pokemon. Its body refers to its vines, which glow to resist Energy in this case, and its first attack usees sunlight, like the picture. Dark Tangrowth's Hidden Heart represents how its heart is entangled in its vines, and is darkened. In the dark plants don't grow, and might shrivel up, like in its first attack. It is evil, so it deprives the opponent of Energy. Both of their types are [G] plus either [T] or [D], correspondingly. Most [G] Pokemon are weak to [R] and resistant to [W]. Dark Tangrowth has less HP and Retreat Cost because its vines don't grow enough and are lighter. Light Tangrowth's vines grow a lot in the sunlight, so it has high HP and Retreat Cost.
    Last edited: Mar 25, 2008
  12. KAZUTO!!!

    KAZUTO!!! New Member

    Dark Alakazam Lv.54 100 HP {P}{D}
    Stage 2 - Evolves from Kadabra

    Picture: An Alakazam is trapped in a jail cell. It has chains around it's wrists. It's eyes are glowing bright red. Rats are eating something in the background, though they're covering whatever it is. Alakazam is using Psychic Power to break the bars holding it in and the chains.

    [D][P] Evil Mind 40
    If Dark Alakazam has more Basic Dark Energy attached to it then Basic Psychic Energy, this attack does 80 damage instead of 40. If Dark Alakazam has more Basic Psychic Energy attached to it then Basic Dark Energy, the Defending Pokemon is now confused.

    [D][D][P][P] Psychic Darkness 150
    If Light Alakazam isn't in play, discard all Energy attached to Dark Alakazam and Dark Alakazam does 50 damage to itself. If Light Alakazam is in play, discard all Psychic Energy and 1 Dark Energy attached to Dark Alakazam.

    Weakness: [P] +30
    Retreat Cost: [C][C]

    Light Alakazam Lv.51 120 HP {P}
    Stage 2 - Evolves from Kadabra

    Picture: An Alakazam is smiling up at the sun, which is glowing brightly. It is near a river. Bellosom are dancing all around it. Goldeen & Seaking are jumping out of the river, smiling at Alakazam and the Bellosom.

    Poke-Power: Opposites
    Once during your turn (before your attack), you may use this Power. As long as you have Dark Alakazam in play, all damage done by Light Alakazam is increased by 30.

    [P][C] Cheer Up 10
    Remove 3 Damage Counters from each of your Pokemon with Dark in their names in play.

    [P][P][C] Happy Psychic 50
    Search your discard pile for up to 2 Psychic Energy and attach them to your Pokemon in any way you like.

    Weakness: [P] +30
    Retreat Cost: [C][C]

    Strategy: Well, Dark Alakazam can do alot of damage, but it comes at a price. However, you can make that price a little less by having it's counterpart, Light Alakazam, in play. But it still costs. So, after you've KO'd their big guy with Dark Alakazam, you can send up Light Alakazam, and because they probally won't have another big guy in play, you'll hopefully be able to OHKO their Active while powering up Dark Alakazam as well. Also, Evil Mind can be okay, 40 and Confusion or 80 for 2, but that's not too broken, because you actually need 3 Energy to do that. Cheer Up can heal a battered Dark Alakazam. So, Light Alakazam is a supporting Pokemon, and Dark Alakazam is the attacker.

    Consept: Well, Light Alakazam heals Pokemon, and takes back Energy from your discard pile. Thus it is a "Supporting Pokemon," which seems to be the theme for Light Pokemon. It also can last longer then it's counterpart, because it focuses more on defense and supporting other Pokemon then attacking. Dark Alakazam, on the other hand, focuses more on attacking, and on discarding stuff. It forces you to attach alot of Energy to him, later to be discarded. I believe that the theme of Dark Pokemon are to be "evil," and Dark Alakazam is KOing everything, which I think is pretty mean. Light Pokemon, on the other hand, seem to be kind, and there's nothing more kind then healing your Pokemon and Energyzing your Pokemon.
    Last edited: Mar 25, 2008
  13. meditite rox

    meditite rox New Member

    Evil Mind is a bit too broken. If it has [P][Rainbow], it does 80 damage.
  14. KAZUTO!!!

    KAZUTO!!! New Member

    Actually, no. If it had [P][DRE] then it would do 70. Also, compare to Houdoom. Besides, now I'm changing it to be only Basic Energy.
  15. Charizardian

    Charizardian New Member

    Meditite, on further examination, I find Dark Tangrowth to be broken. Combined with energy search cards (Which there are a lot of), you can just Shrivel Up until they get an energy drought and then just energy Deprive FTW.
  16. meditite rox

    meditite rox New Member

    Changed to only discard from Benched Pokemon.
  17. charmander rox

    charmander rox New Member

    Light Raichu Lv53 90HP [L]
    STAGE 1 - Evolves from Pikachu

    [.] Recharger
    Remove 1 damage counter from each of your Pokémon in play for each Energy attached to that Pokémon. If you have Dark Raichu in play, remove 3 damage counters for each Energy instead.

    [L][C] Lightning Force 10x
    Does 10 damage times the amount of Energy attached to all of your Pokemon (including Light Raichu).

    W - [F]+30
    R - [M]-20
    RC -

    Dark Raichu Lv53 90HP [L]
    STAGE 1 - Evolves from Pikachu

    [.] Energy Magnet
    Search your deck for basic Energy cards and attach 1 basic Energy card you find there to each of your Pokémon in play. Then, if you have no Light Raichu in play, put 1 damage counter on each of your Pokémon that you attached a basic Energy card to.

    [L][C] Current Blast 30+
    You may discard all Energy attached to Dark Raichu. If you do, this attack does 30 damage plus 30 more damage for each [L] Energy discarded in this way.

    W - [F]+30
    R - [M]-20
    RC -

    Dark Raichu is used to start and put Energy onto all of your Pokemon. Then Light Raichu is sent out to recover that damage. Then Light Raichu and Dark Raichu are constantly retreating, to use whichever attack would work better. If you end up with a lot of Pokémon in play, and attach a lot of Energy to them with Energy Magnet, then Lightning Force is the way to go. If you need to one-shot a powerful opponent, Dark Raichu's Current Blast blasts them out of the water.

    Light Raichu's Recharger heals your Pokemon, which is what Light Pokémon tend to do. Lightning Force is a 'team effort', another Light Pokémon idea. Dark Raichu will acquire Energy, even if it means damaging everyone, at the expense of their health. Current Blast uses up all of Dark Raichu's Energy to ultimately torture the enemy. Both of these are Dark concepts.
    90HP, free retreat is rare for Stage 1s, but not unheard of. The type is obvious. The Weakness to [F] and Resistance to [M] are customary for Raichu.
    Last edited: Mar 28, 2008
  18. meditite rox

    meditite rox New Member

    Family Chain Break is a bit complicated, and it needs more information because Pokemon with the Baby Evolution Poke-Power do not officialy evolve. I would suggest making it that if it is Evolved, you may search your opponent's deck for the card on the bottom and discard one of those from your opponent's deck instead. Or it could discard the Pokemon from under them, possibly making them Basic, discarding any DRE or Scramble on them, then increasing the damage of Basic Storm, which currently is not that good, because many decks, like Magmortar, often quickly evolve into Stage 1s, making that difficult.

    Are you sure that they should both have x2 Weakness?

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